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May 12th, 2003, 06:11 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Recycle Old Threads Drive Canceled!
Quote:
Originally posted by raynor:
quote: Originally posted by Imperator Fyron:
quote: Regarding the problem with the cultural victory in Gal Civ: Each time you reload the game, it has to re-calculate your influence. The developers said they could have saved that piece of info as well. But it would have increased the time required to save your game. So, they left it as is.
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That is a pretty crappy decision. It couldn't have increased time to save the game by very much, and would be well worth the marginal increase in saving time. LOL. If you are a computer, you are a very poorly made one. How can you make such a statement with absolutely no facts? You have already established that you cannot program yourself out of a paper bag. Now, you are making inferences about an extremely complicated piece of code with which you have absolutely no experience? Hey, Stop tweaking I.F.! That's my job!
I can usually play about an hour every morning. So the Cultural Save and Ship Bonus save problems are really nasty bugs for me.
[ May 12, 2003, 17:15: Message edited by: Wardad ]
__________________
So many ugly women, so little beer.
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May 12th, 2003, 06:21 PM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Recycle Old Threads Drive Canceled!
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May 12th, 2003, 08:23 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Recycle Old Threads Drive Canceled!
That would be a great indication of some bad game design decisions. 
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May 13th, 2003, 04:18 AM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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Re: Recycle Old Threads Drive Canceled!
Quote:
I am also getting tired ( not really ) of repeating, when I turn off "Roy" I control my planet.
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Blatant lie. Working for Quicksilver?
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May 13th, 2003, 05:44 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: Recycle Old Threads Drive Canceled!
Quote:
Originally posted by eddieballgame:
I am also getting tired ( not really ) of repeating, when I turn off "Roy" I control my planet.
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The main things you can't control at all are DEA and infrastructure building. You can ask the Viceroy to build a DEA at a certain region and it'll say "Planned", but often, even if you jack up Economic Development spending real high, the DEA will stay at the "Planned" phase forever.
You also can't decide to build regional improvements (like Space Ports) at all. The Viceroy does that. In any case there are many bugs with the improvements (Astro University not giving bonuses, Planetary Shields not reducing piracy etc.)
Also, you have no control of which planets get Imperial Grants. For some players, this really messes up their strategy.
Finally, even for those things that the player can control, it feels like the player doesn't control them because of the lack of immediate feedback makes it next to impossible for the player to predict the effects of his decisions.
That said, except for the above things (and maybe to a lesser extent auto-migration but that's in the game design), once you uncheck the Econ AI box, I don't believe the AI actually changes anything.
[ May 13, 2003, 04:51: Message edited by: deccan ]
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May 13th, 2003, 06:29 AM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
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Re: Recycle Old Threads Drive Canceled!
Raynor and Wardad, thanks for the info on GalCiv. Since I, too, only have about an hour a day to play games, I should probably not get into GalCiv. I'm in a couple of SE4 PBW games at the moment, which count toward that hour, so I probably don't have enough time left over each day to really get to know GalCiv. I'll just continue the Hearts of Iron game I'm working on. Perhaps I'll be done sometime this year...
PS. Raynor, I would highly recommend PBW. It's light years more challenging than any single player game I've played.
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May 13th, 2003, 06:54 AM
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Corporal
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Join Date: May 2003
Location: Anchorage, Alaksa
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Re: Recycle Old Threads Drive Canceled!
Quote:
Originally posted by deccan:
quote: Originally posted by eddieballgame:
I am also getting tired ( not really ) of repeating, when I turn off "Roy" I control my planet.
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The main things you can't control at all are DEA and infrastructure building. You can ask the Viceroy to build a DEA at a certain region and it'll say "Planned", but often, even if you jack up Economic Development spending real high, the DEA will stay at the "Planned" phase forever.
You also can't decide to build regional improvements (like Space Ports) at all. The Viceroy does that. In any case there are many bugs with the improvements (Astro University not giving bonuses, Planetary Shields not reducing piracy etc.)
Also, you have no control of which planets get Imperial Grants. For some players, this really messes up their strategy.
Finally, even for those things that the player can control, it feels like the player doesn't control them because of the lack of immediate feedback makes it next to impossible for the player to predict the effects of his decisions.
That said, except for the above things (and maybe to a lesser extent auto-migration but that's in the game design), once you uncheck the Econ AI box, I don't believe the AI actually changes anything. In the games I play I can tear down DEAS & build new ones. For example; Military DEAS to help curb "unrest". It does require some in game time which sort of reflects a realistic approach.
To hinder & stop "piracy" I build ships. This does work, at least for me.
I also can build the available buildings when they come up. This has not been a prob.
I am not sure what you mean by receiving immediate feedback.
This game is not perfect "yet", but I am hopeful !
[ May 13, 2003, 07:43: Message edited by: eddieballgame ]
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