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  #1  
Old May 13th, 2003, 08:08 AM
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Default Re: Recycle Old Threads Drive Canceled!

Chronone

I hope you try galciv in near future.
It is a great great GAME and very easy to access.
It is very different from SE IV, no ship custominzation for example.
However it is very intuitive and addicting.
For me, it felt more like a 'Game' which means a lot to me since I am looking for a fun while entertained by some interesting events in the game
(try to look at designer's gameplay example
in galciv.com encyclophedia section.
It also got nice professional review. Today my copy of computer games magazine and CGW (I am subscribing all three including PC Gamer) arrived and the reviewers there seems to be impressed

If we can combine the best part of SE IV and galciv, it would be a real bLast!

[ May 13, 2003, 07:12: Message edited by: bostonrpgmania ]
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Old May 14th, 2003, 01:40 AM
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Default Re: Recycle Old Threads Drive Canceled!

Comparative SEIV x GALCIV x MOO3

MOO3: bugggyyyy - boring - moddable - poo graphics - steep learning curve......

GALCIV - stable - too few especial events - too limited mod capability (cant create my own events!) - very cool graphics - gets repetitive after a dozen plays... - very easy learning curve...

SEIV Gold - stable - very fun - higly moddable - cool graphics - infinite variations with player mods - my definite choice after playing the 3 games....

Just to add my two cents (three this time)....
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Old May 13th, 2003, 02:53 PM
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Default Re: Recycle Old Threads Drive Canceled!

I have tried them all. In fact I had stopped playing SEIV awaiting the MOO3. Had it on preorder...Couldnt wait to install it! Then I saw it.....After the initial graphic's shock, I started playing it....then I hit the bugs....read the forums, try to bypass them only to find.....nothing! no game play, no depth, only turn after turns of boring "build fleet, send fleet"....And the combat leaves so much to be desired! Yeah its real-time, so?? Cant pause it, by the time i get my fleet on the screen and understand which TF is what they all go down in a hail of missiles! No battle tactics, just clickfest! I spent most of my time on clicking the turn button that anything else! Research, diplomancy and intelligence and vague and abstruct to the point of not worth bothering about! And after all this, I realised how much I missed the complexity of SEIV. Yes it was micro, and lots of detail.So? Thats why i like it! I also created a system to enhance the time i spent on a turn, so i do more things quicker! And GIVE ME THE GUI OF SEIV instead of MOO3 anyday! The person that invented the MOO3 gui must have been on drugs or something! At the moment I am playing the borg on the Atrocities MOD (thank u so much man!) and I am having the time of my life! I even worked out a few formulae to calculate costs for remote mining and bonus structures (posted in this forum). By far, i would say SEIV is the best strategy game I have EVER played! The options you have at your disposal are the BIGGEST PLUS for me! I mean, how many space strategy games you know where you can manipulate the actual map, create or destroy wormholes, planets, etc? The possibilities are endless! If I wanted fast action, I would choose an RTS over MOO3. I want startegy to take time, think carefully and at my pace, strategise and develope plans that go 10, 20 turns in the future! And i love that kinda game! SEIV is the choice for me! Is the king so far, and CANT wait till SEV!!!!!
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Old May 13th, 2003, 05:00 PM
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Default Re: Recycle Old Threads Drive Canceled!

Quote:
GALCIV - stable - too few especial events - too limited mod capability (cant create my own events!) - very cool graphics - gets repetitive after a dozen plays... - very easy learning curve...
----> well event maker downloadable now

[ May 13, 2003, 16:01: Message edited by: bostonrpgmania ]
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Old May 13th, 2003, 06:03 PM
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Default Re: Recycle Old Threads Drive Canceled!

bostonrpgmania, I may give GalCiv a try over the summer. I'll have a bit more time to play then, and it does sound like the kind of game I like.
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Old May 15th, 2003, 05:03 AM

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Default Re: Recycle Old Threads Drive Canceled!

Quote:
Originally posted by eddieballgame:
For example; Military DEAS to help curb "unrest". It does require some in game time which sort of reflects a realistic approach.
This works sometimes. It is clunky but should be fixed in the patch. However, what I mean is that sometimes a DEA that the player puts in gets stuck in the "Planned" phase forever. When that happens, if I take out the "Planned" DEA that I put in, and put back what the Viceroy originally wanted to build, then this DEA gets built.

Quote:
Originally posted by eddieballgame:
To hinder & stop "piracy" I build ships. This does work, at least for me.
Yes, but shields are supposed to be very good at stopping piracy according to the Readme. Another bug.

Quote:
Originally posted by eddieballgame:
I also can build the available buildings when they come up. This has not been a prob.
The player has control over planetary buildings, but not regional ones.

Quote:
Originally posted by eddieballgame:
I am not sure what you mean by receiving immediate feedback.
Immediate feedback means that when the player makes a decision, the game should report back on what the projected effects of those decisions will be next turn, giving the player a chance to adjust his decisions in response. Otherwise, the player tends to be left in the dark, and making decisons becomes a sort of guessing game, e.g. how much of an effect am I really having in the game?
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Old May 15th, 2003, 09:14 AM
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Default Re: Recycle Old Threads Drive Canceled!

Actually the Planetary Shields only reduce piracy by 1/10 of there strength. You can also build Orbitals as well as System Ships, etc to all but eliminate piracy for said system.
Occaissionally with newly aquired planets there is some AI "bugginess" going on with the DEAS. The Patch is addressing this. Based on planetary budgeting & pop, the DEAS can stay in the "planned" phase awhile.
Grant it, for most "games" it is nice to get immediate feedback on decisions & choices one has made. I think MOO3 has made an "attempt" at trying to emulate "real life" experiences.
That is, not always knowing immediately if all your decisions are for the better. Is this a good idea to implement in a game? It is different, & as the "bugs" are worked out (as in any new game) I feel MOO3 could be the "1st among equals" for TBS space empire games, particularly in the area of "Online multiplay". Time will tell.

[ May 16, 2003, 04:29: Message edited by: eddieballgame ]
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