
May 15th, 2003, 05:03 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Recycle Old Threads Drive Canceled!
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Originally posted by eddieballgame:
For example; Military DEAS to help curb "unrest". It does require some in game time which sort of reflects a realistic approach.
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This works sometimes. It is clunky but should be fixed in the patch. However, what I mean is that sometimes a DEA that the player puts in gets stuck in the "Planned" phase forever. When that happens, if I take out the "Planned" DEA that I put in, and put back what the Viceroy originally wanted to build, then this DEA gets built.
Quote:
Originally posted by eddieballgame:
To hinder & stop "piracy" I build ships. This does work, at least for me.
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Yes, but shields are supposed to be very good at stopping piracy according to the Readme. Another bug.
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Originally posted by eddieballgame:
I also can build the available buildings when they come up. This has not been a prob.
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The player has control over planetary buildings, but not regional ones.
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Originally posted by eddieballgame:
I am not sure what you mean by receiving immediate feedback.
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Immediate feedback means that when the player makes a decision, the game should report back on what the projected effects of those decisions will be next turn, giving the player a chance to adjust his decisions in response. Otherwise, the player tends to be left in the dark, and making decisons becomes a sort of guessing game, e.g. how much of an effect am I really having in the game?
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