|
|
|
 |

April 17th, 2003, 09:33 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
roughly translated from computer into english:
'potiential dangerous chemical reaction. self-spreading. danger to wearer: none. suit systems 95% functional. suit armor 83% functional. danger to wearer's food: 5 minuts, 19 seconds, estimated. precision not needed. danger to others: unkown. danger or potential help from others: uncertain. owner disaproves of out of control 'fire'.'
pshhhhhhh. ''fire' neutralized. biological tagged as poteintaily dangerous. prepare combat systems at next emergence. no engeagement without engagement. current environment suitable for wearer.'
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

April 18th, 2003, 01:02 AM
|
 |
General
|
|
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
|
|
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
|

April 18th, 2003, 01:32 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
*dogscoff looks about at the work done so far, and is pleased. It looks a bit like the Last Cantina, but otherwise is coming along nicely. It's pretty cool to have a mobile establishment too, although so far in this universe there's nothing to go and visit, just a random collection of matter and objects floating around and bumping into one another.
Hmmm...
*dogscoff writes something on a beermat, signs it and throws it back through the portal. The note authorised his agents in the old world to make a little purchase using dogscoff's remaining funds. After a while his purchase squeezes through the portal into the new universe. It's a dreadnought, equipped with a master computer (named Hodmimir), some stellar manipulation components, a quantum reactor and a repair bay. Dogscoff gives the ship orders to "go forth and make us some interesting stars and planets and things to visit."
Unfortunately, dogscoff didn't have enough money for a brand new master computer, and the one he has bought is... shall we say... part-worn. You know what these cheap AIs can be like after a little use, they can get a little... quirky.
"You want 'interesting', do you?" says Hodmimir, before giggling maniacally and zooming off into the nothingness to fulfil its task. Who knows what it will create...
|

April 17th, 2003, 03:06 PM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
::: Steps through the portal, Powers up the local xystems, Verifys the Tabs arrived as expected, Goes to the executive suites to discuss biz with the Cat ::
|

April 17th, 2003, 10:41 PM
|
 |
Sergeant
|
|
Join Date: Jun 2002
Location: Ottawa, ON, Canada
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
*munch*munch*munch*
"Hmmm..."
Katchoo notices a different taste to the bar. Maybe that brief spot of vertigo has altered his tastebuds? Possibly...
Katchoo sneezes, dislodging himself from the ceiling and floats to the floor.
"My, it's getting crowded in here" observers Katchoo. "Well, back to blending in."
Katchoo takes off his beany propellor hat to reveal a head full of steaming spaghetti! Reaching into his back pocket Katchoo then pulls out a hot bottle of Head & Shoulders Meat Sauce and pours it generously over his head.
"Dig in everyone!" shouts Katchoo, and begins to eat the spaghetti.
*munch*munch*munch*
|

April 18th, 2003, 12:40 AM
|
 |
Corporal
|
|
Join Date: Sep 2001
Location: Seattle,Wa. USA
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
Power Man steps through the portal.
As he looks around he see some old and as well as some new folks.
He walks over to dogscoff and sees the plans for the new cantina.
"If I may, I would like to make an addition to the place."
Power man takes out a deck of playing cards and proceeds to build a small house of cards just to one end of the plans.
There is a puff of smoke and the small house of cards disappears from the table.
With a bigger PUFF of smoke a shinny dark wood door appears in the far side of the cantina.
On the door is a brass sign that reads "CARD ROOM No Food Allowed "
It appears that along with the poor gravity and the laws of "toon", it looks like there may be some "Pun Power" in this new universe.
Power Man opens the door and inside we see that a new addition has been made to the cantina.
Inside the card room we can see some gaming tables with fine green coverings. A deep red carpet is on the floor. There is a table for Poker, one for Black Jack (or Baccarat for you Continental folks ) and one just for fun. Each table comes with a Fuzzy Bunny Dealer (FBD) dressed in outfits that make it hard to keep one's eyes on their cards.
The room features different sets of lights (even UV) that can be adjusted for just the right amount of light.
Power Man says, "I came looking for a place to hold a good card game. Now maybe I can finally get one."
"Dogscoff, we can discuss what the "house cut" will be later."
Power Man heads to the bar.
"Thanks for the offer Katchoo, but I don't feel like having any spaghetti right now. I guess you must also use "head cheese" in your recipe? "
"Hay Taz, were are the tribble wings??"
|

April 18th, 2003, 04:11 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
[ooc: can i help it if the suits overprotective? don't worry, i'll come up with funny. at the very least, the burgening fued between me and deadstar should provide some  .]
loud clunking noises are heard coming from outside. it sounds like a salvage ship latching on to something.
[to bad he got his stuff of first. oh well.]
narf chuckles. then he points his finger at a darkened, unnoticed corner, and says "nano: kareoke machine". a stream of nanobots quickly builds a kareoke machine, then returns to his body. narf grins quietly to himself
[my character specialises in quiet mischief...so no one knows who did it  square peg in round hole? perhaps. how do you feel about pranks?  ]
[ April 18, 2003, 03:38: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|