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  #1  
Old February 13th, 2001, 02:22 AM
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Default Re: Sound Mod 1.01 Posted

Sinapus - thanks for the catch. I was all set to upload Version 1.02 this morning, but I will have to wait until tomorrow now so that I can grab nulspc.wav from home. That is what I get for splitting it up into 5 zip files!! Anyway, thanks for the feedback. Talenn is correct about the Aliens sounds, although I modified it a lot (time, pitch, reverb, intensity, etc.) so that it would fit into the sound "time window" of the PD cannon firing. B/T/W thanks for posting those sounds Tenryu, but those are not the ones I ended up using - I will post revised pack tomorrow (and will also include the components.txt file in case you don't want to enter the names as suggested below)

[This message has been edited by Tampa_Gamer (edited 12 February 2001).]
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Old February 14th, 2001, 02:23 AM
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Default Re: Sound Mod 1.01 Posted

OK, Version 1.02 is posted over in the Mod/Download section. I included a patch with the new files for those of you that already downloaded Version 1.01 Version 1.02 includes the following:

(1) fixes a typo in the readme.txt
(2) adds two missing sounds (nulspc.wav and grdcan.wav) [note - these are not the same sounds posted by Tenryu below]
(3) adds my "Components.txt" file in case you do not want to type in all the changed .wav's

Later
-TG

[This message has been edited by Tampa_Gamer (edited 13 February 2001).]
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Old February 27th, 2001, 02:06 AM
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Default Re: Sound Mod 1.01 Posted

OK Version 1.10 is now posted, essentially I combined all the files into one (got tired of multiple threads) and I updated the Components.txt based on the Version with 1.27b (for those that do not want to type in their own changes). See the readme for details. B/T/W thanks for the interim post Admiral!
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Old March 8th, 2001, 02:26 AM
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Default Re: Sound Mod 1.01 Posted

FYI - Codo has posted a revised Components.txt to use with my Sound Mod based on SE4 Version 1.30 (patch #4). Thanks Codo! As soon as the link is working again (currently 7:45 EST and still not working), I should be able to download the patch. . .That is what I get for sleeping in
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Old March 8th, 2001, 03:21 PM
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Default Re: Sound Mod 1.01 Posted

Tampa_Gamer Sound Mod 1.20
Space Empires IV Version 1.30

FYI - The complete zip (including the new Components.txt file for 1.30) is posted over in the download forum. There is also a stand-alone "Components.txt" to use if you previously downloaded the Mod after Version 1.02 of this SoundMod. Codo - thanks for the early post, the only change I made was to put my "mine.wav" back in where you had "Boom1.wav".

As all of my mods are a continual work-in-process, please forward all tweaks, suggestions and bugs found to me at ctraber@ngn-tampa.com.

Have Fun!
-Tampa_Gamer


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Old March 8th, 2001, 03:46 PM

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Default Re: Sound Mod 1.01 Posted

Sorry. To me, the warhead seemed like a better sound to have an explosion instead of a ker-chunk (At least, that's what it sound like to me...)

But seriously, thanks for the sounds. They are excellent.

Codo
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Old March 8th, 2001, 03:54 PM
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Default Re: Sound Mod 1.01 Posted

Hmmm...I will have to play around with these. I guess I was trying to capture the effect of the spaceships colliding as well since they are ramming into each other, with a muffled explosion in the background to reflect the shaped charge (hypothetical). Thanks again for the quick post on the Components.txt - you had it posted even before I could download the patch!!
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