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April 21st, 2003, 05:30 AM
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Shrapnel Fanatic
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Re: Anti-Matter Torpedo
Quote:
Originally posted by TerranC:
quote: Originally posted by Imperator Fyron:
so using Graviton Hellbores instead is overkill, and prevents them from firing much in the next two rounds.
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The cooldown rate matters not when the graviton hellbore can kill a light cruiser in one shot. (Massive mounts) Ok. You destroy 1 ship per turn, as the other GHBs can't fire at other ships. So, you still gain nothing when using GHBs over APBs.
Oleg:
Quote:
Surely you can find spare 10 for Multiplex Tracking in Baseship !
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Has Multiplex been fixed in a recent patch? Last I checked, it did not work in strategic combat. Ships only fire at one target per round (discounting PDC fire).
[ April 21, 2003, 04:31: Message edited by: Imperator Fyron ]
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April 21st, 2003, 07:02 AM
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Colonel
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Re: Anti-Matter Torpedo
fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
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April 21st, 2003, 07:06 AM
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Colonel
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Re: Anti-Matter Torpedo
CHECK MY OTHER THREAD
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April 21st, 2003, 07:11 AM
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Shrapnel Fanatic
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Re: Anti-Matter Torpedo
Quote:
Originally posted by Taera:
fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
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Ok, that is just as bad as not firing at multiple targets at all.
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April 21st, 2003, 08:19 AM
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Colonel
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Re: Anti-Matter Torpedo
i know
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April 21st, 2003, 07:55 PM
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Sergeant
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Re: Anti-Matter Torpedo
Quote:
Originally posted by Taera:
fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
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Could you elaborate?
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April 21st, 2003, 11:05 PM
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National Security Advisor
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Re: Anti-Matter Torpedo
I think they're just talking about the damage threshold in strategy firing tactics. Multiplex tracking works under AI control in the current patch, so it will shoot until it reaches the indicated percentage, and then switch to a target that is not damaged to that point yet.
PvK
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