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April 17th, 2003, 05:29 PM
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Corporal
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Re: warp point opening technology - How?
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April 17th, 2003, 05:36 PM
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General
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Re: warp point opening technology - How?
Quote:
BTW, does anyone know if it is somehow possible to make WP bases? The component type says ship/base, but when I tried to use a set of paired WP comps (open/close) that I had put on a base I got a message stating that I had no movement points left. Is there any way around this in the unmodded game?
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Not now, no. Back in early Versions (about 1.27 I think) you used to be able to give movement points to bases using emergency movement pods, and so allow them to use stellar manip. It got patched out.
You could mod the game to do it, by using zero-movement ship hulls as bases. But that presents problems of its own...
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April 17th, 2003, 06:29 PM
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Join Date: Apr 2001
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Re: warp point opening technology - How?
And levels 8-10 give you Elerian Leather Goddesses I-III... oh wait, wrong SM tech tree 
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April 17th, 2003, 06:52 PM
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Corporal
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Re: warp point opening technology - How?
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Originally posted by raynor:
The *cautious* way to use warp openers is to also use warp closers. On the same turn, you can open a warp point, send a fleet through and then close the warp point. Talk about your ultimate hit and run technique...
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Have you gotten this to work in a simultaneous game?
I've recently figured out how to open a warp point and send a fleet through in one turn, but my technique only works for destination systems you've explored. Here's how I do it:
Give the Stellar Manip ship the order to open the warp point to the other system, and give the fleet the order to "move to" the other system. The fleet will start to take the "long way around" but will notice the newly opened warp point, turn around, and go through.
But you can't give a fleet the order to "move to" a far away system if the system is either unexplored or if there is no connecting "path" (however long) between them.
I guess for closing I could imagine giving a second stellar manip ship the order to move away a couple of sectors, return to the original warp point, and then close it (to ensure the fleet made it through before you close it). But you can't give the ship the order to close a warp point if your ship is not on a warp point already.
Alright--this should work:
1. Start with the fleet and the warp opener in the same sector, at least 4 or 5 sectors away from the closest other warp point.
2. Start the warp closer on one of the existing warp points in the system, within one turn's movement from the ship and fleet.
3. Give the opener orders to open a warp point to the distant system.
4. Give the fleet orders to move to a key planet or target in the remote system.
5. Give the closer ship orders to move to the new warp point and then close it.
This should work because you can give the closer ship orders because its on an existing warp point, and it will move and then close the newly-opened one.
You still need to have seen the distant system, though. Is this the method you use? Or were you talking about solo games?
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April 17th, 2003, 08:39 PM
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Shrapnel Fanatic
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Re: warp point opening technology - How?
Quote:
Originally posted by Slick:
Yeah, what a jerk. I had my rating lowered very recently... thankfully not enough to make me lose a star, though. I haven't participated in any controversial discussions in a long time either; so I don't know what prompted that. Probably a disgruntled child.
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Whoever is doing that should really stop...
Actually, the best solution would just be to remove the Ratings system entirely... it serves no useful purpose...
[ April 17, 2003, 19:40: Message edited by: Imperator Fyron ]
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April 18th, 2003, 12:35 AM
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Re: warp point opening technology - How?
MegaTrain, I was just talking about solo games.
Regarding the rating system: I like one of the things they are doing on GalCiv.Com. When you click on a player, you can see how many games they have submitted to the MetaVerse. So, if you see that they have won lots of games on the highest level of difficulty, I might rate their opinion as more significant than that of someone who hasn't submitted any games at all. Of course, this system works quite well for a single player game that records your score and such. But it wouldn't work nearly so well here.
If you wanted to come up with a better ranking system, you might consider a formula that puts more weight on ranking of people who have in turn been ranked higher by others. Otherwise, the system is pretty much pointless.
Also, on GalCiv, they seem to assign higher ranks like 'Veteran' and 'Diplomat' to players that the site admins have noticed significant contributions from. That's a much less computationally intensive way of providing folks with a weigh of weighing Posts from different people.
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April 18th, 2003, 12:52 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: warp point opening technology - How?
"If you wanted to come up with a better ranking system, you might consider a formula that puts more weight on ranking of people who have in turn been ranked higher by others. Otherwise, the system is pretty much pointless."
That doesn't work well, actually. It is very easy for a very helpful member with lots of contributions to get a low ranking if they posted some controvercial stuff in OT threads that offended some people...
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