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April 18th, 2003, 09:30 PM
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Sergeant
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Join Date: Feb 2002
Location: Canada
Posts: 346
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Re: Tech tree question
Quote:
Originally posted by Slick:
From the Newbie FAQ:
3.1 You can view the entire research tree by starting a high-tech game and selecting the option for “Players can see complete tech tree” under “Game Options”. This will make 2 new buttons available in game on the research window for the trees. They can be exported via this window to text files if you like.
There is also a word document which lays it out quite nicely in the download section.
Slick.
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This works on any tech level, not just high-tech. The only difference is that the techs you don't have will be greyed out. Still shows all the techs and requirements though.
__________________
I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
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April 19th, 2003, 05:15 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: Tech tree question
Quote:
Originally posted by DavidG:
You might want to try my modding program. (in my sig) It started it's life as a viewer to do in part what you want. You can view a compontent and it will show all the details about it. A list of the required techs will be shown. You can also click on the required tech to see if it in turn requires any tech.
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This is the best!
You can see what it will cost to research up to that tech level (including prerequisities) in low, medium and high tech cost!
It's an invaluable tool for me. I use it often when I play those PBW games that I really put my heart and soul into.
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April 19th, 2003, 06:12 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: Tech tree question
There's also a text file at Kuat Drive Yards that shows all the techs in the unmodded game, in a tech tree format...
Tech Tree
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May 9th, 2003, 05:35 AM
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Private
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Join Date: May 2003
Location: 123 ABC
Posts: 19
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Re: Tech tree question
The tech tree .txt file seems to have disappeared from Kuat Drive Yards. Does anyone have a copy handy? Thanks, Joe
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May 9th, 2003, 05:51 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Tech tree question
Send me your email address either here or in a private message and I will send it to you.
Slick.
__________________
Slick.
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May 9th, 2003, 06:57 AM
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Major
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Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
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Re: Tech tree question
Quote:
Originally posted by Ruatha:
quote: Originally posted by DavidG:
You might want to try my modding program. (in my sig) It started it's life as a viewer to do in part what you want. You can view a compontent and it will show all the details about it. A list of the required techs will be shown. You can also click on the required tech to see if it in turn requires any tech.
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This is the best!
You can see what it will cost to research up to that tech level (including prerequisities) in low, medium and high tech cost!
It's an invaluable tool for me. I use it often when I play those PBW games that I really put my heart and soul into. If Ruatha gives it his seal of approval, it must be good!
But I can't seem to find any instructions on how to "actually" use it.
So, can someone grab a tech and run it by me (ie explain the process) as to:
a) how to find the tech cost at low, med & high cost?
b) ascertain what the prerequisites are?
Maybe I am handicapped in that I need a "written" manual to help me figure it out. 
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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