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April 20th, 2003, 04:31 AM
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Re: Challenge Match
Usualy in PBW there is no contact between players untill they meet.
I'd suggest installing FQM STD, create a few maps, and then start a game with anchient race
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April 20th, 2003, 04:41 AM
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Re: Challenge Match
Quote:
Originally posted by Gryphin:
Usualy in PBW there is no contact between players untill they meet.
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I assumed that would be waived for a game like this with up front teams.
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April 20th, 2003, 05:34 AM
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Re: Challenge Match
Far, far away in another galaxy...
(NOPE, sounds too much like Star Wars. Ahem...)
It was a dark and stormy galaxy...
(Drat! Heard that beginning somewhere before, too. Clearing "throat".)
The Olden Ones had ruled the K'Rithian Galaxy for too many years to remember. Their bold and seasoned fleets patroled the wormholes with disdain for fledgling empires. Their reputations had preceded them and many empires buckled rather than test the Olden Ones. While extolling the law and order they enforced, they demanded tariffs, payments, and resources. And the arrogance with which they roamed the systems was a bitter pill for any empire to bow to.
But, in a distant corner of the galaxy, bravery and brashness colluded. Clandestine meetings followed by battle plans resulted in a challenge to the Olden Ones. It was not to be a struggle to eradicate them but an effort to carve a name in the K'Rithian Galaxy for themselves. To have the freedom to hold thier heads high and have other empires admire their daring.
The Olden Empire was not without spies and learned of a fracture in their spehre of influence. A few routine meetings between select empires of the Olden Ones culminated in the decision to meet these upstart empires in battle and display their power to the whole of the galaxy. Too long had their reputation preceded them. Now was the time to show their might and illustrate their strength. They would meet the Black Hole Alliance in battle and squash them!
As rumors parsed the galactic empires, both alliances doubled their research efforts. Shipyards were placed into emergency mode. Meetings were held and plans layed. Knowing the rewards to be great, both were cautious. Little did the Olden Ones realize the surprises that lay waiting in the blackness of space.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 20th, 2003, 05:37 AM
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Re: Challenge Match
Quote:
Originally posted by geoschmo:
quote: Originally posted by Gryphin:
Usualy in PBW there is no contact between players untill they meet.
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I assumed that would be waived for a game like this with up front teams. Having layed out a bit of roleplaying, geo, I agree with you.
From the narrative I placed below, it is assumed the empires know each other. And they just need to meet up and establish formal treaties.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 20th, 2003, 02:03 PM
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Re: Challenge Match
Ok, that works for me.
The Olden Ones vs the Black Hole Alliance.
For a map I'd suggest
FQM STD 1.18
Type - Dence Paradice
Size - Medium
Warp Points - Anywhere in system
I can do a Dence Threaded Spiral, (DTS), but if I do that is will be nessasary to force the number of systems below 160. More than 160 and you end up with strings of systems along the edge of the map. The advantage of a the DTS is each Player can start with thier own string to develope.
Do you want neutrals or TDM AI? I could put a balance of Agressive and Peacful in stratiegic places. I would be sure to place them in between the two fractions.
Aproximately how far apart do you want the opposing fractions to start?
Other settings?
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April 20th, 2003, 04:07 PM
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Re: Challenge Match
Gryphin,
Finally downloaded and installed FQM. Certainly a lot of choices!
I ran several and I'd say I have to agree with your choice of maps. What is the difference between Dense Paradise and Standard Paradise? I couldn't see much. I thought it might populate the stars more with planets, but my test map yielded what appeared to be the same amount. (I guess I could get a better answer from Fyron...  ).
As to distance from opposing teams...let me see if I can explain it without use of a map  :
Let's say the teams are looking at each other from the east and west. I wouldn't want teams to be flat against the eastern and western "walls". So, if one divided the map into 4 sections with vertical lines (3 of them making 4 sections), then placing the eastern and western empires along the easternmost (and westernmost) vertical lines would leave half the map size in the middle. I think that's a good starting point but will solicit suggestions from other players.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 20th, 2003, 04:09 PM
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Re: Challenge Match
Oh, and no AI of any kind. They will just be non-existant "spectators"  .
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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