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  #1  
Old April 21st, 2003, 04:09 AM

rextorres rextorres is offline
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Default Re: Challenge Match

I'm game for anything.

[ April 21, 2003, 03:37: Message edited by: rextorres ]
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Old April 21st, 2003, 04:38 AM
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Default Re: Challenge Match

Quote:
Originally posted by rextorres:
I'm game for anything. Can we do 2k racial points, though, so that I don't have to go and work out the numbers?
Well, the original challenge (that geo accepted) was based on 0 racial points. I've never played one like that so I thought it would be interesting. So, that's why I didn't list racial points as a discussion item.
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Old April 21st, 2003, 04:50 AM

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Default Re: Challenge Match

That's fine after thinking about it some 0 points will work fine.
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Old April 22nd, 2003, 01:58 AM
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Default Re: Challenge Match

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Originally posted by Slynky:
Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score?
I would strongly prefer not to have something like this. Score just has such a hinky mechanic in SE4. It's too easily swayed by stuff that has no bearing on actual empire strength. We are all gentlemen. Even without an arbitrary victory condition we can be reasonable and call the game when it becomes clear victory is unatainable. But putting a victory condition on it is a decision which is unchangable once the game starts. If we hit that "magic number" the game is over even if all parties agree we wish to continue. The game will not allow you to disregard it. I have seen it happen and seen it ruin some games that had much life left in them.

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Old April 21st, 2003, 02:14 PM

Gryphin Gryphin is offline
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Default Re: Challenge Match

One of the "hinky", (I like that word), mechanisims is the way ships and units are weighted. I think ships are 200 pts and units are zero.
Example:
One side mothballs too many ship, (which have a zero weight)
Builds and deploys lots and lots of mines, fighters, and wepaons sats
The other side builds lots of colony ships
The score could look like the mothballers were in trouble.
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Old April 21st, 2003, 02:33 PM
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Default Re: Challenge Match

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Slynky:
Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score?
I would strongly prefer not to have something like this. Score just has such a hinky mechanic in SE4. It's too easily swayed by stuff that has no bearing on actual empire strength. We are all gentlemen. Even without an arbitrary victory condition we can be reasonable and call the game when it becomes clear victory is unatainable. But putting a victory condition on it is a decision which is unchangable once the game starts. If we hit that "magic number" the game is over even if all parties agree we wish to continue. The game will not allow you to disregard it. I have seen it happen and seen it ruin some games that had much life left in them.

Geoschmo

That's no problem at all, geo. Almost an afterthought.

So, am I to understand swapping planets/ships and gifting them is acceptable play? (just need to know so we can plan accordingly )
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Old April 21st, 2003, 02:42 PM
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Default Re: Challenge Match

Quote:
Originally posted by Slynky:
So, am I to understand swapping planets/ships and gifting them is acceptable play? (just need to know so we can plan accordingly )
Well, it would be an interesting concept to have a team game with no tech or ship swapping. Not sure exactly how that would play out actually. Maybe we should think/talk about it some. But definetly that's one thing that needs decided before the game starts. Personally I don't mind either way.

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