|
|
|
 |

April 19th, 2003, 02:58 AM
|
 |
Private
|
|
Join Date: Apr 2003
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Intelligence and Counter-Intel question (from a newb, of course)
Well, that's the thing. I dont realy know how to manage my Intel points  I usually research CI lvl 3 then let it accumulate for a while before going on the offensive. The thing is, if you have a high number of intel points coming in each turn and you dont want to complete that level 3 CI, you have to not spread your points around. That limits you to high level espionnage missions (if you spread them, eventually your CI will complete). I dont think there is a way to have 10 ship bombs a turn, is there?
Also, is there a way to tell, apart from the little green bars, how far along a project is in number of points, whether it be Intel or research?
That would really be helpful IMHO.
And thanks for the quick responses guys. I'm at work now and cant wait to get home to play
Zoupa
__________________
Just Say Maybe
|

April 19th, 2003, 03:02 AM
|
 |
Major
|
|
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Intelligence and Counter-Intel question (from a newb, of course)
You have expressed our own feeling on the intel scenario.
The trick is to maybe only half complete the CI project.
[EDIT: Or have a number of CI projects which have a low amount of points in them.)
And to my knowledge there is no way of knowing the exact amount in a project. Only when it could be completed in that turn will you know the amount...by subtraction.
[ April 19, 2003, 02:04: Message edited by: tbontob ]
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
|

April 19th, 2003, 03:48 AM
|
 |
Private
|
|
Join Date: Apr 2003
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Intelligence and Counter-Intel question (from a newb, of course)
Also, let's say you don't invest in that CI and just let it sit. As more and more attacks are defeated by it, will the green bars gradually go down?
Zoupa
__________________
Just Say Maybe
|

April 19th, 2003, 03:53 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Intelligence and Counter-Intel question (from a newb, of course)
Quote:
I dont think there is a way to have 10 ship bombs a turn, is there?
|
Sure, add a second one to the queue. You can have up to 12 projects running at once, and there can be duplicates. They will be treated as totally separate projects.
|

April 19th, 2003, 03:58 AM
|
First Lieutenant
|
|
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Intelligence and Counter-Intel question (from a newb, of course)
In fact running 10 ship bomb intels a turn has saved my butt on several occassions. Knock out key ships from invading fleets when your own fleets aren't quite upto the task. A few rounds of ship bombs can be nasty.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
|

April 19th, 2003, 04:00 AM
|
 |
Private
|
|
Join Date: Apr 2003
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Intelligence and Counter-Intel question (from a newb, of course)
What I meant was there is no way to have 10 ship bombs/turn without investing some of it in CI too
Zoupa
__________________
Just Say Maybe
|

April 19th, 2003, 04:01 AM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Intelligence and Counter-Intel question (from a newb, of course)
Quote:
Originally posted by Zoupa:
What I meant was there is no way to have 10 ship bombs/turn without investing some of it in CI too
Zoupa
|
If you were producing 50000 points exactly, you could execute exactly 10 ship bombs per turn with no points going anywhere else (with "divide points evenly" turned off, of course)
Slick.
__________________
Slick.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|