.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 19th, 2003, 02:58 AM
Zoupa's Avatar

Zoupa Zoupa is offline
Private
 
Join Date: Apr 2003
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Zoupa is on a distinguished road
Default Re: Intelligence and Counter-Intel question (from a newb, of course)

Well, that's the thing. I dont realy know how to manage my Intel points I usually research CI lvl 3 then let it accumulate for a while before going on the offensive. The thing is, if you have a high number of intel points coming in each turn and you dont want to complete that level 3 CI, you have to not spread your points around. That limits you to high level espionnage missions (if you spread them, eventually your CI will complete). I dont think there is a way to have 10 ship bombs a turn, is there?

Also, is there a way to tell, apart from the little green bars, how far along a project is in number of points, whether it be Intel or research?
That would really be helpful IMHO.

And thanks for the quick responses guys. I'm at work now and cant wait to get home to play

Zoupa
__________________
Just Say Maybe
Reply With Quote
  #2  
Old April 19th, 2003, 03:02 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Intelligence and Counter-Intel question (from a newb, of course)

You have expressed our own feeling on the intel scenario.

The trick is to maybe only half complete the CI project.

[EDIT: Or have a number of CI projects which have a low amount of points in them.)

And to my knowledge there is no way of knowing the exact amount in a project. Only when it could be completed in that turn will you know the amount...by subtraction.

[ April 19, 2003, 02:04: Message edited by: tbontob ]
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #3  
Old April 19th, 2003, 03:48 AM
Zoupa's Avatar

Zoupa Zoupa is offline
Private
 
Join Date: Apr 2003
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Zoupa is on a distinguished road
Default Re: Intelligence and Counter-Intel question (from a newb, of course)

Also, let's say you don't invest in that CI and just let it sit. As more and more attacks are defeated by it, will the green bars gradually go down?

Zoupa
__________________
Just Say Maybe
Reply With Quote
  #4  
Old April 19th, 2003, 03:53 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Intelligence and Counter-Intel question (from a newb, of course)

Quote:
I dont think there is a way to have 10 ship bombs a turn, is there?
Sure, add a second one to the queue. You can have up to 12 projects running at once, and there can be duplicates. They will be treated as totally separate projects.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old April 19th, 2003, 03:58 AM

Cyrien Cyrien is offline
First Lieutenant
 
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
Cyrien is on a distinguished road
Default Re: Intelligence and Counter-Intel question (from a newb, of course)

In fact running 10 ship bomb intels a turn has saved my butt on several occassions. Knock out key ships from invading fleets when your own fleets aren't quite upto the task. A few rounds of ship bombs can be nasty.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
Reply With Quote
  #6  
Old April 19th, 2003, 04:00 AM
Zoupa's Avatar

Zoupa Zoupa is offline
Private
 
Join Date: Apr 2003
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Zoupa is on a distinguished road
Default Re: Intelligence and Counter-Intel question (from a newb, of course)

What I meant was there is no way to have 10 ship bombs/turn without investing some of it in CI too

Zoupa
__________________
Just Say Maybe
Reply With Quote
  #7  
Old April 19th, 2003, 04:01 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Intelligence and Counter-Intel question (from a newb, of course)

Quote:
Originally posted by Zoupa:
What I meant was there is no way to have 10 ship bombs/turn without investing some of it in CI too

Zoupa
If you were producing 50000 points exactly, you could execute exactly 10 ship bombs per turn with no points going anywhere else (with "divide points evenly" turned off, of course)

Slick.
__________________
Slick.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.