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  #1  
Old April 24th, 2003, 09:28 PM
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Default Re: Primitives for proportions?

This is a great idea, and there are lots of good sub-ideas here. I had fiddled with similar ideas, but as Dogscoff says, I probably won't ever get time to do them myself.

I would suggest making the "normal tech" tech area actually cost a pretty high number of points (whatever it's actually worth) and then adding a disadvantage everyone can take to give them enough points to buy it. This is what I did in Foundations, and it makes it possible to add other types of races (swarm, extradimensionals, pirate, monster, whatever) as well, and keep creation point balance. I called the normal tech "Industrial Construction" in Foundations, although I wasn't entirely happy with the term.

QuarianRex, the game does know the difference between components with the same name.

For Intel of primitives, perhaps give their facilities a small level of Intel, and then give them a fairly good racial-tech defense mission, and little or no offensive intel missions.

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Old April 24th, 2003, 09:42 PM
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Default Re: Primitives for proportions?

Quote:
Originally posted by QuarianRex:
If including the 3 levels of primative (dirt, steam, and space) why not give them all essentially the same tech tree, just starting at different points along it.
If I understand what you are saying, this would be awesome, but quite impossible to do currently in any sort of mod. It would require hard code changes. Everybody starts at the same tech level in SE4. Unless you are setting up a scenario there is no way around that, other then seperate racial tech areas.

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Old April 24th, 2003, 11:49 PM
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Default Re: Primitives for proportions?

LR mod has primitives! Seriously it was one of the earlies planned features.

Speaking of...

I realy an EXTREMELY early early early alpha soon. All my work was lost in yet ANOTHER catastrophic PC crash,ive started anew, with a little help from some backups.

Actually things are going quite nicely.

But anyway back to topic, yeah, this would be VERY cool, and if anyone decides to get to work on this i wouldent mind lending a hand or two.

Later.
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  #4  
Old April 25th, 2003, 12:07 PM
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Default Re: Primitives for proportions?

Quote:
Originally posted by PvK:
QuarianRex, the game does know the difference between components with the same name.
I wasn't specific enough. I meant tech areas. If you had two racial techs (say for normals and primatives) with the same name for both (say ship construction) could you trade those racial techs? Does the game tech areas with the same name but different origins to be the same tech area?

Quote:
Originally posted by geoschmo:
If I understand what you are saying, this would be awesome, but quite impossible to do currently in any sort of mod. It would require hard code changes. Everybody starts at the same tech level in SE4. Unless you are setting up a scenario there is no way around that, other then seperate racial tech areas.
No, I'm talking about three different tech areas, one for each type of primative (dirt, steam, and space). What I meant is for them all to follow a recognizably similar progression. So at Dirt 5 (or whatever) you would have access to the same techs as Steam 1. At Dirt 10 you would have the same tech as Steam 6, which would be the same as Space 1, etc.

No hardcode changes needed, just a recognizable progression of technological advancement. This way space civs will be able to benefit the most from initial research (as they should) while cave dwellers can also reach such heights if given enormous amounts of help (research alliances) and copious time.

This way all races at least have the potential to reach the stars if not the ability.
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Old April 25th, 2003, 11:13 PM

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Default Re: Primitives for proportions?

That's an awesome idea!

I would like not just completely primitive civilizations, but also races like Earth today, with the capability of researching missile technology, and DUC, but maybe not the other guns, and with no spaceships, but with "orbital fighters" to defend the planet, weapons platforms, satellites and bases, and maybe drones... .
What about an Neutral AI that only builds units and bases?
That would make for a really tough homeworld in Proportions. I can easily see a Primitive homeworld with 300 WP, a 100 sats and a minefield of 100 large mines...., and maybe 40 000 000 infantry......
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Old April 25th, 2003, 11:15 PM

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Default Re: Primitives for proportions?

Think about it, we could roleplay a contact, TODAY, of Earth with an space filled of power hungry alien races.....

What if the Krill Dominion lives 2 systems away from us........
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  #7  
Old April 26th, 2003, 01:55 AM
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Default Re: Primitives for proportions?

would it be possible to fake system defence only ships using fighters, or do i need to get more sleep?
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