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April 28th, 2003, 10:44 PM
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General
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Re: Primitives for proportions?
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April 28th, 2003, 11:08 PM
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National Security Advisor
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Re: Primitives for proportions?
I think making the primitives be able to defend themselves is really not something a lot of effort should be spent on. How much of a fight would even we be able to put up against an alien attack on par with Se4 races. Much less so a pre-industrial or a pre-agrarian primitive race. It would not be any contest. My view of the primitives is adding another "resource" for the space faring empires to take advantage of. The question won't be who can kill the primitives, but who can make the best use of them in their empire.
Geoschmo
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April 29th, 2003, 12:22 AM
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Sergeant
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Re: Primitives for proportions?
I just posted my Primitive Proportions mod. Check the thread, tell me what you think.
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April 29th, 2003, 02:27 AM
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Lieutenant Colonel
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Re: Primitives for proportions?
First glance it looks good
You tied the Traits to Research to Facilities for the AI neutral City slash Culture Center.
well done
Opps, de je vue I already did that in a previous post
[ April 29, 2003, 01:33: Message edited by: JLS ]
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April 29th, 2003, 07:15 PM
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Lieutenant Colonel
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Re: Primitives for proportions?
Quote:
Originally posted by Grand Lord Vito:
You would have to keep there urban centers low produceing if they can get crushed by a roaming player and Restricted Planetary Exploitation also may be the way to go.
Other wise I will hunt them down
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The ground defense is about the same GLV as with the previous neutrals so it will be as tough as it always is to capture a Planet,
I am not sure of block aids though?
But so what, they are not going any where, and the onus is on the Player to take the Planet or make peace.
I like the concept.
[ April 29, 2003, 18:16: Message edited by: JLS ]
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April 29th, 2003, 08:48 PM
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Captain
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Re: Primitives for proportions?
I believe most primitives should have a ground combat bonus. Just a little, for flavor, so you would sometimes get a Zulus vs. British scenario (high-tech empire underestimates primitive bravery/warrior spirit; primitives win but take huge losses).
About plagues... when Europe invaded the New World, the New World got TB, but Europe got siphylis. Not so good, hm ? I know it's probably impossible to mod, but primitives should be able to plague anyone who invades them.
The word 'Barbarian' comes from a Greek expression meaning, basically, 'people whose language sounds like Bar Bar Bar'. Therefore, the SE IV equivalent would be... Yubyubians ?
Regarding primitive shipsets... please, please do the Dwarves in Space race / shipset !
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April 30th, 2003, 01:04 AM
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National Security Advisor
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Re: Primitives for proportions?
Combat bonus can of course be set as you please. Some primitives might be good fighters, others not.
Giving some of them plague weapons would be trivially easy. If you want to create some which have built-in infection abilities that aren't entirely intentional, that'd be pretty easy too. The problem is, if they're neutrals, then the only thing they could infect would be colonies in their own system, and only if they had some spaceflight ability. I guess you could also give them some plague causing intelligence missions, which would represent your own traders spreading their diseases to your systems. In Propotions, this could be quite disastrous!!!
PvK
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