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May 4th, 2003, 09:52 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Primitives for proportions?
Quote:
Originally posted by Dingocat85:
quote: Originally posted by PvK:
One reason to keep natives alive would be trade. If their production is inferior to yours, they can still receive trade income from full empires, which generates resources which wouldn't exist if they were wiped out.
PvK
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But if you made them surrender, then you would control them entirely, get 100% of their resources, planets, etc. - It ought to be impossible to force Natives to surrender.
I think you misunderstood me. Suppose the primitive produces only 5% of the resources that your empire does. If you conquer them, you will be up to 105%. If you give them a trade alliance, however, you will be up to 101% (after two years), while they will rise to 25%. THEN, you may be able to trade with them to get a good chunk of that 25%, for instance if you have a shortage of minerals but a surplus of orgs, you can trade them 101,000 orgs and get 100,000 mins, or something. Or, you could do intel attacks against them to steal their reserves. Or, you could gift them defense bases that you don't want to have to maintain, but they might... assuming of course you can get them to stay hostile to your enemies.
PvK
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May 5th, 2003, 07:59 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Primitives for proportions?
It is too bad you can't remote mine alien worlds, or kidnap their colonists.....
You could remote mine their world, getting resources, and then every few years take half their population and move them onto another world, well, it would be suefull if they breathe a different atmosphere.
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May 5th, 2003, 06:21 PM
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Colonel
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Re: Primitives for proportions?
You kinda can kidnap colonists. Make a big transport. Make it specifically a 'population transport'. Give it to the poor AI idiot.
The AI minister in charge of population and whatnot will then fill the ship with population, simply because the ship is there and that's what it is for. Then you attack the ship with a Ship Capture capable force. Now you have his kind of population. Blam.
Alternately, I believe you could wait for him to fill the ship, then offer him some really, really cool stuff for it in trade. You should be able to pull that one off without breaking treaty.
Does the AI still trade avidly for large hull ships with no components (other than the obligatory Bridge, Crew Quarters, and Life Support)?
So yeah, you can steal some AI pop now and than, I'm pretty sure.
[edit: The words 'bride' and 'bridge', while close in spelling, are quite different in meaning. Now you know, and knowing is half the battle.]
[ May 05, 2003, 17:24: Message edited by: Loser ]
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May 5th, 2003, 06:43 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Primitives for proportions?
Quote:
[edit: The words 'bride' and 'bridge', while close in spelling, are quite different in meaning. Now you know, and knowing is half the battle.
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Ain't that the truith 
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May 6th, 2003, 12:24 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Primitives for proportions?
At the Electronic Entertainment Expo in 1999, the catalog of new games on display included a Star Trek game listed as:
Bride Commander
...
PvK
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May 6th, 2003, 12:27 AM
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Lieutenant Colonel
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Re: Primitives for proportions?
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