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April 25th, 2003, 08:35 PM
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
I didn't realize Brian Reynolds left before Civ 3. That explains a lot. My main problem with it wasn't anything specific, I just seemed to get bogged down in the later stages, and I would lose interest. Not like Alpha Centaur where by the late game I would be rolling over people with my deathspheres and planet-bustering entire continents off the map.
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April 25th, 2003, 08:53 PM
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Shrapnel Fanatic
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
Here is another problem with Civ3: Bombardment. How realistic is it that 30 bomber units (which would be 30 bomber wings) bombing a size 20 city with 10 defenders only manage to do 1 point of damage to a single unit, and nothing else? Keep in mind that these defenders are musketmen. In the real world, that level of bombardment would be enough to reduce Mexico City, New York, Beijing, Tokyo, or any other huge city with no air defense (as the cities I was bombarding had no units capable of fighting bombers) to rubble in no time flat.
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April 25th, 2003, 09:00 PM
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First Lieutenant
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
My favorite part was when I engaged in nuclear warfare and used a nuke against a stack of 20 cavalry and the nuke killed about 5 of them.
Oh joy.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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April 25th, 2003, 09:17 PM
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
Quote:
How realistic is it that 30 bomber units (which would be 30 bomber wings) bombing a size 20 city with 10 defenders only manage to do 1 point of damage to a single unit, and nothing else?
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Too true. With that kind of firepower, you ought to be able to recreate the bombing of Dresden.
Plus the whole culture thing is stupid. Supposedly people are influenced by my culture, yet all the nations are so similar that everyone's culture is effectively the same. Are cities really going to defect from one democracy to another? It would've been really cool if there were actual cultures in the game which were different without being inferior. Maybe a techno-warrior society like the clans in Battletech, or a megacorporation like in Shadowrun. Instead, culture is just another number you have to increase.
The main flaw in Civ, though, is that it isn't fun. When I finish a game of SEIV I immediately start a new one. When I finish a game of Civ 3, if I ever have, I shelve the game for a couple months.
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April 25th, 2003, 10:46 PM
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First Lieutenant
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
heh. That might explain why I played it longer than Fyron. I heavily modded the game so that bombers and the like where effective.
What finally killed it for me where the problems that couldn't be modded away.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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April 26th, 2003, 12:33 AM
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Shrapnel Fanatic
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
If a game needs extensive modding to be fun, then it isn't a very good game at all.
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April 26th, 2003, 12:37 AM
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First Lieutenant
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
I dunno. I have played a few games that had good engines but poor testing of certain aspects so that a little modding made them more fun to play.
For instace Emperor of the Fading Suns was a good game engine but poor execution of unit stats and resource ballancing etc in the actual game. Use on of the mods out for it and it becomes much better. Still with flaws but much better.
Unfortunatly I just couldn't find anything that could do that with some flaws in the bsic game engine of Civ3.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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