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April 25th, 2003, 09:17 PM
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Private
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Join Date: Apr 2003
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
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How realistic is it that 30 bomber units (which would be 30 bomber wings) bombing a size 20 city with 10 defenders only manage to do 1 point of damage to a single unit, and nothing else?
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Too true. With that kind of firepower, you ought to be able to recreate the bombing of Dresden.
Plus the whole culture thing is stupid. Supposedly people are influenced by my culture, yet all the nations are so similar that everyone's culture is effectively the same. Are cities really going to defect from one democracy to another? It would've been really cool if there were actual cultures in the game which were different without being inferior. Maybe a techno-warrior society like the clans in Battletech, or a megacorporation like in Shadowrun. Instead, culture is just another number you have to increase.
The main flaw in Civ, though, is that it isn't fun. When I finish a game of SEIV I immediately start a new one. When I finish a game of Civ 3, if I ever have, I shelve the game for a couple months.
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April 25th, 2003, 10:46 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
heh. That might explain why I played it longer than Fyron. I heavily modded the game so that bombers and the like where effective.
What finally killed it for me where the problems that couldn't be modded away.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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April 26th, 2003, 12:33 AM
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Shrapnel Fanatic
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
If a game needs extensive modding to be fun, then it isn't a very good game at all.
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April 26th, 2003, 12:37 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
I dunno. I have played a few games that had good engines but poor testing of certain aspects so that a little modding made them more fun to play.
For instace Emperor of the Fading Suns was a good game engine but poor execution of unit stats and resource ballancing etc in the actual game. Use on of the mods out for it and it becomes much better. Still with flaws but much better.
Unfortunatly I just couldn't find anything that could do that with some flaws in the bsic game engine of Civ3.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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April 26th, 2003, 05:35 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
Speaking of Brian Reynolds... anyone have thoughts on his new game?
http://www.microsoft.com/games/riseofnations/
Real time isn't really my thing...
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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April 26th, 2003, 10:18 AM
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Captain
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Join Date: Jan 2001
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
I've got a copy of the Beta 2, and the game is really, really awesome. So far, the game looks really, really good.
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April 26th, 2003, 12:34 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
Quote:
Originally posted by Xiodos:
Pirates was great... Im not sure if Brian was on for Colonization, but that was a fantastic game as well.
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Open my Colonization manual, read credits:
Game design: Sid Meier, Brian Reynolds (two more guys)
Programming: Brian Reynolds 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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