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  #1  
Old April 25th, 2003, 01:11 AM
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Default Re: A War for the Stars

Admiral Wiers' private log, SGY 2400.3:

The colony on Virgillia I is well established. We will set up several industrial and tech facilities there to speed up our technological upgrade program. The planet has dense vegetable cover and we wil establish some organic farms there eventually, but these are not a priority right now.

Our reactor program has been put on hold. The population here is starting to lose its motivation. They are not restless yet, but my Intel officer tells me it is only a matter of time.

Imperial citizens need the Empire. They are used to seeing fleets, troops, Imperial pronouncements. Without these things they become disoriented. We can only give them the troops.

We will need recruitment stations, training camps, HQs, bases. We will need a year or more to build all this; we must devote every resource to this program, except for what is being spent on colonization. Shipbuilding will continue, but colonizing other planets will be useless if we cannot hold onto them.
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Old April 25th, 2003, 03:22 AM
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Default Re: A War for the Stars

Oh this is good. I love a good Star Wars story and this one is off to a great start.
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Old April 25th, 2003, 03:29 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: A War for the Stars

Star Wars? I thought it was Lost in Space!
Oh Well, it's still a good story!
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Old April 25th, 2003, 04:57 AM

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Default Re: A War for the Stars

Quote:
Originally posted by Taz-in-Space:
Star Wars? I thought it was Lost in Space!
Oh Well, it's still a good story!
Lost Star Wars in Space?
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Old April 25th, 2003, 03:01 PM
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Default Re: A War for the Stars

Admiral Wiers' private log, SGY 2400.7:

Things have been too busy for me to write here lately. Nova II and III have been built and launched. We have a mining colony on Virgillia IV and a farming/mining colony on Virgillia II. Nova IV launches in a few days for Virgillia VI, the Last colonizable planet in this system under current technology; we must now set out for the nearest stars.

It will be years before we have our first native-built hyperdrive, but there may be a way around this. There are four stellar anomalies at the edges of the system; according to native scientists, these could be wormholes. If they are wormholes, and navigable, we might be able to colonize another system or two and perhaps re-establish communications with the Empire.

Wormholes are extremely rare in the known Galaxy and most of them occur deep in interstellar space. It is highly unlikely that this system should have not one, but four of them.

But the potential for gain is too great to be ignored. I have ordered a new class of ship built to explore these objects. The Seeker I will have a corvette-sized hull, four atomic engines and enough cryogenic cells to get her there and back.

On another note, the people seem to be happy again. Perhaps we can go back to reactor production.
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Old April 26th, 2003, 12:42 AM
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Default Re: A War for the Stars

Admiral Wiers' private log, SGY 2400.8:

I have decided to go ahead with our energy program; we need shipboard reactors in order to patrol this system effectively. Now that we have colonies on several planets, this has become a concern. I have also halted Seeker I's construction until we can fit her with a reactor.

Admiral Wiers' private log, SGY 2400.9:

Shipboard atomic reactors are now possible. As a side benefit, we can now freeze greater amounts of tibanna gas into cryogenic cells, all of which should greatly increase our ships' range. The Nova and Seeker designs have been upgraded to include reactors and the new generation cryogenic cells.

The Seeker class also sports seven Mk II laser cannons. There may or may not be spacefaring aliens in this region of the Galaxy, but if there are we cannot be defenceless.
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Old April 27th, 2003, 01:54 AM
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Default Re: A War for the Stars

Admiral Wiers' private log, SGY 2401.0:

We have established a farming colony on Virgillia VI and Seeker I will be ready next tenth. Everything else proceeds far too slowly.

Our training camps are a prime example. We will need to staff them with Imperial Army officers and instructors, of which we have only a handful here. By rights we should have a general in charge of our future system army forces, but the highest-ranked Army officer on planet is Colonel Sheer.

We will also need stormtrooper and starfighter forces, and with these we face a greater problem. Stormtroopers and starfighter pilots are raised and trained on secret, specialized worlds; the distribution of their units among Imperial Fleet and local governors is handled by their own branches.

We, on the other hand, will have to raise these forces from the local citizenry. And to do that it seems I will have to grant myself extraordinary powers.

I have to make plans. I have to find out which of my staff will support me in this.
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