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May 20th, 2003, 01:50 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions fix list
I think the AI strategy file for several races needs some fixing. I refer to "do not shoot on planets := true" firing in all strategies but "capture planet". I know the idea was to prevent AI from glassing planets and force it to invade. Unfortunately, it does not work as intended. many times I saw this picture - fleet with "capture planet strategy" attacks planet: The fleet has attack ships with, for example, "optimal firing range" strategy and loaded troop transports with "capture planet". Troop transports flee to the corner and wait for attack ships to kill WP. BUT attack ships have the instruction "do not fire on planet := true" in ship strategies !! They just hang around till the ned. No planet with WP can be captured by these races
Please restore "don't fire on planets := false" for attack ships ! Yes, AI will glass planets but at least it will capture if troop transports are in the fleet.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 20th, 2003, 12:23 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Proportions fix list
Ugh. Well I thought it used to work fine. Maybe the recent patch changed it. I'll have to test. Sigh.
PvK
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May 20th, 2003, 03:18 AM
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Lieutenant General
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Re: Proportions fix list
May be you tried it against a planet with no WP ? Then troop transport will rush and drop troops. But against a defended planet - sorry, stalemate.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 20th, 2003, 10:19 AM
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National Security Advisor
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Re: Proportions fix list
Well, I just ran two tests, one in SE4 v1.78, and one in v1.84, and both came out the same, running the simulator, anyway.
It works, but only if the Capture Planet strategy has "Ships Break Formation" set to NO.
I only see this problem with two Proportions AI's: Cryslonite and UkraTal.
The other Proportions AI's should either do the invasion trick, or just be genocidal maniacs, without the problem you describe, at least, according to my simulator tests, and experience playing SE4 v1.78 and earlier.
So, which AI were you seeing the problem with?
I also noticed that the Drushocka don't have a unique strategy file - they're using the default AI strategy (which is ok).
PvK
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May 20th, 2003, 03:16 PM
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Lieutenant General
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Re: Proportions fix list
Quote:
Originally posted by PvK:
Well, I just ran two tests, one in SE4 v1.78, and one in v1.84, and both came out the same, running the simulator, anyway.
It works, but only if the Capture Planet strategy has "Ships Break Formation" set to NO.
I only see this problem with two Proportions AI's: Cryslonite and UkraTal.
The other Proportions AI's should either do the invasion trick, or just be genocidal maniacs, without the problem you describe, at least, according to my simulator tests, and experience playing SE4 v1.78 and earlier.
So, which AI were you seeing the problem with?
I also noticed that the Drushocka don't have a unique strategy file - they're using the default AI strategy (which is ok).
PvK
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But that is not good ! Since ALL fleets use "capture ship planet" it will make such AI hopeless in combat, with ships make ritual dance instead of bLasting enemy. IMHO, "ships break formation true" is a must.
I am pretty sure I posted all my latest AI with strategy files. Hmm, I might make mistake. Anyway, before updating your site, please contact me and I'll mail what I have on my computer.
P.S. I noticed this problem with Piundon and Terran.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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