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April 26th, 2003, 08:17 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: Atrocities Star Trek Mod Bug/Feature?
Thank you the all of you for the answers.
Started playing in the mod. Perhaps I should post my remarks in the mod forum?
As of now, some constructive critisms. I must say that the work (graphical and in rule modding, is impressive. Congrats to all the people who put hours into the mod!)
I find a bit to cheesy to have the small carrier only requiring 25% fighter bay. If I have wanted, I could have put a shipyard on it.
The anti matter torp II is very good, but the III is pure crap. IIRC it costs 50% more but ofter only some +5 more damage, no added range or anything else.
I have reworked the 8472 and Borg emp file. They should have heavy trade penalties in my mind. They are rather xenophobic you see.
Also for the bog, increased resistance env and growth rate seemed a thing to do, to represent the 'infestation' problem.
Is it possible to have a type of galaxy w/o black holes? I edited mid life myself, but as it cripple the AI, but you should consider doing it in the official mod.
So far no big things. I will keep you informed.
Oh BTW in the 3 games I started the Klingon AI soared past all the others each time. Dunno if it is pure luck in the planets settings, or if the AI is particularly optimized.
thx again!
Philippe (Pocus)
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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April 26th, 2003, 09:59 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Atrocities Star Trek Mod Bug/Feature?
Quote:
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Is it possible to have a type of galaxy w/o black holes? I edited mid life myself, but as it cripple the AI, but you should consider doing it in the official mod.
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Yes, it is possible. But, you seem to have answered your own question. Check out FQM (linked in my sig) for examples of Paradise quadrants that are very AI-friendly.
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April 26th, 2003, 10:31 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Atrocities Star Trek Mod Bug/Feature?
well I misformulated my remark it seems
I meant : is it possible that cncraymond include a galaxy model w/o black hole in his mod? Some players are not aware that it can drain a whole IA.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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May 28th, 2003, 05:54 PM
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Second Lieutenant
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Join Date: Sep 2001
Location: Vancouver WA
Posts: 407
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Re: Atrocities Star Trek Mod Bug/Feature?
I thought some of you would like an update on what is going on with the AST mod. Here is what I have done thus far for the latest patch ,v 1.9.
1.9
1. Added missing Intel Projects to Intelproject.txt
2. Changed the Federation.txt designName file. Now has Federation names.
3. Added RaceX.txt to the DesignNames folder
4. Fixed link error in the Sona.html file
5. Added the Vaadwaur race to the Race folder
6. Added the Vaadwaur race to the AST Mod HTML viewer
7. Added the Vaadwaur race 2, 3, 5k EMP to the EMP files
8. Updated the Borg EMP files (Attempting to make them more aggressive)
9. Updated the Romulan EMP files (Attempting to make them more aggressive)
10. Added Gem.txt to DesignNames folder for the Tholians
11. Added EMP 2, 3, 5k EMP files for DS9
12. Added EMP 2, 3, 5k EMP files for Hirogen
13. Added EMP 2, 3, 5k EMP files for Kazon
14. Added EMP 2, 3, 5k EMP files for Son'a
15. Added EMP 2, 3, 5k EMP files for TMP
16. Added EMP 2, 3, 5k EMP files for Tholian
17. Added EMP 2, 3, 5k EMP files for Vulcan
18. Changed the Anti-Matter Torpedo III range from 65 to 75.
19. Added Pocus to the beta tester list
20. Added new 8472 and Borg 5k EMP files in extra directory in EMPIRES folder. (Thank you
Pocus)
21. Revamped Anit-Matter Torpedo IV & V.
22. Revamped Quantum Torpedo I - V
23. Revamped Transphasic Torpedo I - III
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May 29th, 2003, 02:24 PM
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Second Lieutenant
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Join Date: Sep 2001
Location: Vancouver WA
Posts: 407
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Re: Atrocities Star Trek Mod Bug/Feature?
Does any one even play this mod?
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May 29th, 2003, 03:17 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
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Re: Atrocities Star Trek Mod Bug/Feature?
__________________
Kill em all let God sort em out
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May 29th, 2003, 03:22 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
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Re: Atrocities Star Trek Mod Bug/Feature?
__________________
Kill em all let God sort em out
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