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  #1  
Old April 30th, 2003, 02:53 PM
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Default Re: basic questions on armors

Quote:
Originally posted by Pocus:
You see I played SE IV one year ago, but somehow I got not hooked at it (mostly because the IA was not given his bonuses). Now that I'm into it again, I find the game very interesting. My first real game is with AST, and I have made so much mistakes that I'm only a little power in the galaxy . What an enjoyable feeling. Nothing more frustrating to know that whatever you do, you will always win against a computer opponent.
Me Too..BUT I come out swinging
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Old April 30th, 2003, 05:31 PM

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Default Re: basic questions on armors

An AI that could beat you with its algorythms, (instead of bonuses), would not sell in a game for 40 dollars.
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Old April 30th, 2003, 05:39 PM
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Default Re: basic questions on armors

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Originally posted by Gryphin:
An AI that could beat you with its algorythms, (instead of bonuses), would not sell in a game for 40 dollars.
It all depends how many million copies of the game you will be able to sell .
Please correct me if I am wrong, but I believe in spite of the great success of PBW, the majority of the people who bought SE IV play it solo. Therefore IMHO it is a good selling argument if the AI gets stronger.
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Old April 30th, 2003, 07:08 PM

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Default Re: basic questions on armors

Well Q,
I am one of those that plays solo most of the time.
I agree it would be nice to have AI with more and better algorythms.

I would love to see better diplomacy and an AI that could say:
If oppoenent weapon X Then build Defence Y
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Old April 30th, 2003, 07:49 PM

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Default Re: basic questions on armors

Gryphin : Gal civ AI is a very good one, on par with the best AI I ever found. Only on the highest diff level the AI will have a bonus, otherwise it is just incremental activation of the algorithms.

The best one, and with a good margin, is the one of Conflict Zone. The studio behind this RTS game (Applied Mathematic is the translation in english) is a company which has strong roots in AI research in the french universities. The game was made to show how powerful the DirectIA module was, and believe me he was.

You had all you ever wanted here, and more. Intelligent subcommander with learning behaviors, dynamic force build up , clever resource handling and distribution to the AI subsystems (offensive agent, defensive agent...), and so on.

Now they are developping simulations systems for the army. I believe they should have done a TBS and not a RTS, if they wanted to show how their AI shined. Alas they surely believed that TBS is a niche genre now, a pity really.
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Old April 30th, 2003, 08:23 PM

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Default Re: basic questions on armors

Pocus,
Thanks. I'll look into that when the budget allows for another game.
I like being wrong. (which means I'm happy quite a bit)
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Old April 30th, 2003, 08:39 PM
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Default Re: basic questions on armors

Quote:
I have never found AI to be any considerable opponent in SEIV. Only once, when I gave it all bonuses. Then it came to fight against me with level 10 shields and level 5 PPB in its battleships, when I had level 3 DUC and level 2 Capital ship missiles in my light cruisers. Now, does that sound like AI cheating? I lost my appetite on that game.
No, it sounds like the AI acting exactly like you told it too. That, and you not expanding very fast.
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