|
|
|
 |

February 11th, 2001, 12:33 AM
|
Corporal
|
|
Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Help! Ran out of stuff to research!!
I think its quite easy to circumvent the "research" problem.
Fact is: there are several sizes of the universe (from tiny to huge, 255 systems)fact is: the sum of research points costs is the same for every single size of the universe. This is IMO the problem.
Solution: MM has to introduce a tech cost "multiplier" which is choosen either automatically by the game and/or which you can adjust manually at the begin of the game.
some examples:
-you play a game in a medium universe. The game sets the research point multiplier to "x1" which means that the point cost is the same as it is now.
If you are playing in a 255 system universe the game assume a RP-Multiplier of "x5" for example, which means that every tech costs 5 times the amount of now.
Of course you should able to edit every multiplier in x0,1 steps manually if you want to adjust your games.
Such a system would also help in special scenarios in which techs have a limited or more important role. (ok, the scenario generator ... a long way)
by
klausD
|

February 11th, 2001, 01:21 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Help! Ran out of stuff to research!!
quote: Originally posted by Warlord Adamus:
"I think right now, you have a problem in which an advanced tech empire runs out of decent weapons to research about 70 turns into the game..."
This is entirely dependant on what path your empire chooses. Iv'e probably played hundreds of games and Iv'e never run out of weapons research by turn 70. If you're doing that then your empire is most likely being unattended in other areas.
Ahhh... go back and read what I said. I didn't say I ran out of weapons to research. Rather, I said that I ran out of 'decent' weapons to research. I'm one of those crazy PPB-loving fools who stops researching weapons after I get PPB V's.
If I had money, I'd offer a reward to the person who could design a ship using any other weapon in the game and match it up against the PPB V. (I'm talking my PPB V ship vs. an AI ship, of course. I'm sure a careful human player could make even a lousy weapon like the WMG III seem okay.)
|

February 11th, 2001, 01:29 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Help! Ran out of stuff to research!!
quote: Originally posted by Warlord Adamus:
"Right now, at some point, research goes completely away as a part of the game. "
Not really. The fruits of that research are there until the game ends.
Good point. You don't lose the fruits of the research. But you do lose the fruits of buiding lots and lots of research facilities.
I think my main complaint is twofold. First, the empire who heavily invests in research facilities is strongly penalized at a certain point in the game when s/he runs completely out of new tech to research. Second, this player is even more strongly penalized because s/he now has tons and tons of useless facilities lying around. Compare this to a player who builds only Intelligence facilities. These facilities have value from the start of the game to the end of the game.
|

February 11th, 2001, 01:46 AM
|
 |
Major
|
|
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Help! Ran out of stuff to research!!
What CivII did was you could reseach just to get score points.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
|

February 11th, 2001, 02:01 AM
|
Corporal
|
|
Join Date: Nov 2000
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Help! Ran out of stuff to research!!
"Ahhh... go back and read what I said. I didn't say I ran out of weapons to research. Rather, I said that I ran out of 'decent' weapons to research. "
Thanks but I read it right the first time. Any weapon can be used effectively (except maybe the wormhole beam) if applied right. Besides, you can expect to see PPB changed eventually. Decent is subjective. If you researched through PPB and you consider it the only decent weapon then what's the solution, adding 10 more levels, copying MOO's miniaturization idea ? No, thanks.
"Good point. You don't lose the fruits of the research. But you do lose the fruits of buiding lots and lots of research facilities."
And those fruits would be ? Umm, the fruits of the research facilities ARE the techs that are derived from them, not the facilities themselves.
"I think my main complaint is twofold. First, the empire who heavily invests in research facilities is strongly penalized at a certain point in the game when s/he runs completely out of new tech to research. Second, this player is even more strongly penalized because s/he now has tons and tons of useless facilities lying around. Compare this to a player who builds only Intelligence facilities. These facilities have value from the start of the game to the end of the game."
He's not penalized, in most cases he has already out-teched everyone at the point that he no longer has anything to research. At that point he can scrap them by type with the press of a single button, so there are infact no useless facilities lying around, ever. Comparing it to intelligence isn't a good comparison, they have different outputs. And as I said, if the tech is already researched then 'research' is also effective from the beginning to the end, considering you use that tech on your ships.
|

February 11th, 2001, 03:01 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Help! Ran out of stuff to research!!
Warlord Adamus,
I said I ran out of weapons I was interested in researching. You responded that you never ran out of weapons to research. These are like comparing apples and oranges. If I visit a car lot and see 200 cars but none I'm interested in purchasing, then when you ask if I saw any cars, I like, I answer no. You visit the same lot and say: There are plenty of cars there. This is apples and oranges. Your response didn't address my concern. Thus, I suggest you didn't read my response correctly. I apologize if I offended you. But I didn't think we were discussing the same point.
As to research being the fruits of the facilities not the facilities themselves, I'm afraid you've lost me there. All I'm saying is that you have a lot of wasted space being taken up by research facilities once there is nothing left to research. You would agree to that wouldn't you?
Sure, I understand that I can scrap all those facilities. But I don't want to. Am I lazy. You bet! Surely, you can see, though, that even after you scrap those facilities, you are going to have to spend MANY turns building something to go in its place--probably Intel Centers.
|

February 11th, 2001, 03:26 AM
|
 |
Sergeant
|
|
Join Date: Dec 2000
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Help! Ran out of stuff to research!!
I think there are two ideas described here that would be easy to implement by MM and would help ease the situation described.
1) Vary the research rate variable based on the size of the game as I had suggested earlier and klausD followed up on later.
2) When/if you do run out of tech to research, use your research points as part of the race score calculation as Instar suggested. This would assure the continued usefulness of research facilities.
One or both of these suggestions could be implemented pretty easily by Aaron and would go a long way towards filling this gap in the game.
The fact is that unless a proposed solution *is* fairly easy to implement, it's just not very likely to make it into the game.
__________________
The difference between genius and stupidity is that genius has its limits.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|