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  #1  
Old May 6th, 2003, 03:31 PM
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dogscoff dogscoff is offline
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Default Re: Primitive Proportions

20 or 30 turns after gifting "galactric expansion" to the Clukruk I have yet to see any ships or anything.

I also parked an empty troop transport above their homeworld and gave it to them (sold it for 1000 minerals ). They have yet to move it (I kind of hoped they'd go and conquer an EEE colony) but it might well be full of troops. I'll get some LR scanners later and find out.
(Oops- they're neutral - they can't attack a colony unless it's in their system! I think I'll send in a coloniser and gift them that, see what happens.)

Oh, and I met the Zynarra. I sent in a ship and saw that their homeworld had 4000 troops and 550 crappy fighters, as well as a heap of really low-tech space stations. - This mod is great fun.

Anyway, I will probably get on with that dedicated primitive shipset soon, and then swap it out with one of the existing neutrals, so that not all neutrals will be primitive, just most of them.

Also, now that Quarian has produced the "guts" of the mod, I might start messing about with it and release my own "remix".
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  #2  
Old May 6th, 2003, 03:40 PM
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Default Re: Primitive Proportions

Quote:
Originally posted by dogscoff:
(Oops- they're neutral - they can't attack a colony unless it's in their system! I think I'll send in a coloniser and gift them that, see what happens.)
Make sure if you give them a colonizer it is in a system with a planet they can colonize. What will happen is they will have full normal use of the colony ship in the system that you gave it to them in. But they cannot leave that system. You can use this method to help a neutral to "expand". But they will still be unable to transit any warp points.

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  #3  
Old May 6th, 2003, 05:44 PM

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Default Re: Primitive Proportions

Quote:
Originally posted by QuarianRex:
Here is a tweak of the Proportions mod to include primitive Neutral races.
Quick question, QuarianRex, why did you make the primitives Neutrals?

Was it your intention that they be forever unable to leave their home system?
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  #4  
Old May 6th, 2003, 07:00 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: Primitive Proportions

Capture the Planet, drain the resources, and enslave this alternate breathing society to populate worlds that are compatible. Watch your POP and your production numbers climb then.

Trade with this race is not as profitable as total control of the species.

The original neutrals have far more to offer
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  #5  
Old May 7th, 2003, 01:09 AM
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Default Re: Primitive Proportions

I have an idea for a fun Primitive Ship Weapon: Raider Pods!
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Description: A tiny vessel of armed thugs used to beat up & enslave a ship's crew - Will not work against Master Computers.

Explanation: A seeker that, upon contact with an enemy ship, will attempt to control it, a la Allegiance Subverter. It should use relatively high supplies (you're arming a weapon with people, for god's sake! ), but a faster reload than the allegiance subverter - maybe, say, reload time 8?

Another weapon Primitives could get is a long-range, high-seeker-speed, tiny weapon sized, weak seeker damage resistance, level-1-plague-inflicting missile...named Infested Catapult, maybe?
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Quote:
Originally posted by Grand Lord Vito:
Trade with this [primitive] race is not as profitable as total control of the species.
With enough unique Intel (plague intel, for example) and unique weapons (i.e. Raider Pods, Infested Catapult, any other ideas?), there should be *some* incentive to keep primitives around

[ May 07, 2003, 00:27: Message edited by: Dingocat85 ]
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  #6  
Old May 7th, 2003, 03:11 AM
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Default Re: Primitive Proportions

Ok, but in Proportions, I expect this plan will take many years (maybe even decades or centuries) to pay off more than you could theoretically get if you could figure out a way to leach their trade income, because even with 100% added population for new colonies, you still have to transport the people around to the colonies using ships (maintenance), and to build the colony infrastructure to compete not only with 20% of your homeworld and empire, but with 20% from any other homeworlds they trade with.

Of course, I'm not at all sure how much of their trade resources you'd be able to leach from the AI, or how much your opponents would be able to leach from them.

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Quote:
Originally posted by Grand Lord Vito:
Capture the Planet, drain the resources, and enslave this alternate breathing society to populate worlds that are compatible. Watch your POP and your production numbers climb then.

Trade with this race is not as profitable as total control of the species.

The original neutrals have far more to offer
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  #7  
Old May 7th, 2003, 02:41 PM

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Default Re: Primitive Proportions

I set the neutrals in Proportion to use 100% of resources in building units, but they still building ships. What should I do so the neutral AI only build units?
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