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  #1  
Old April 29th, 2003, 09:09 PM

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Default Re: 4 questions

ok, thanks all, you're fast!

Sentry : Yes I believe it is a mix between ships in enemy system, or ships with low supply. In fact I would have liked a guard order, so I can filter rapidly all ships in guards when I open the ship list.

red/green star : the problem is I like to check on the map the nearest green planet available to a given colonizer. Sometime the planet is a moon, and I dont see her. Not a big problem, I also use the planets list.

But the bigger problem is that the RSY letters are hidden too when you have a colony which is a moon. That's a bit cumbersome. I then usually launch some mines, so I least I see my empire icon when I glance at a system, but still I would have liked to always have a visual clue on planets with RSY abilities.

Populations : Yes was speaking of solo play here. In MP, I remember my olde stars game when I always had huge cargo fleets to optimize my mineral distribution. Still thats certainly a design decision to have only a +100% bonus when your world is at 20 Billions pop compared to 1 Million ...
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Old April 29th, 2003, 09:37 PM
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Ed Kolis Ed Kolis is offline
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Default Re: 4 questions

Mods such as P&N and Proportions attempt to make the difference in production rates between a 4000M homeworld and a 50M fledgling colony... mainly by cutting the fledgling colony production rates by about 90%

Slows down the game and makes population MUCH more important!
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Old April 29th, 2003, 10:02 PM

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Default Re: 4 questions

new questions:

I suppose that the shields dont cumulate in a group. Like a fighter group, you dont have to bring down all the shields of all fighters before killing one?

Does the damage carry over on another fighter when a weapon destroy one?
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Old April 29th, 2003, 11:21 PM
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Default Re: 4 questions

Quote:
Originally posted by Pocus:
new questions:

I suppose that the shields dont cumulate in a group. Like a fighter group, you dont have to bring down all the shields of all fighters before killing one?

Does the damage carry over on another fighter when a weapon destroy one?
Shields on units do not count as shield damage points liek on a normal ship. They are counted as hitpoints.
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Old April 30th, 2003, 01:14 AM

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Default Re: 4 questions

Quote:
By suicide Junkie:
Use waypoints to have ships built at your spaceyards automatically move to the front line resupply depots/staging area.
Er, what? waypoints let you set destinations that all ships automatically move to once built? Whatwho? How? [whine]I wanna knooooowwwwwww[/whine]

[ April 30, 2003, 00:15: Message edited by: Gwaihir ]
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Old April 30th, 2003, 01:38 AM
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Default Re: 4 questions

Quote:
Originally posted by Gwaihir:
quote:
By suicide Junkie:
Use waypoints to have ships built at your spaceyards automatically move to the front line resupply depots/staging area.
Er, what? waypoints let you set destinations that all ships automatically move to once built? Whatwho? How? [whine]I wanna knooooowwwwwww[/whine]
You set waypoints on the Empires screen and then when you are in the construction window there is a set move to button on the lower right of the screen. Click that button and what waypoint and all new ships produced at that construction yard will automatically move to the set waypoint. You must be careful with this feature. I have forgotten that it was set and built colony ships that then have to be sent back to load population before going on.
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Old April 30th, 2003, 03:44 AM

Gwaihir Gwaihir is offline
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Default Re: 4 questions

Cool! Thanks! hehe, sometimes i think, maybe i should read the manual . . . but then i realize, "but how would I annoy everyone if my questions were already answered???"
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