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April 29th, 2003, 09:09 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: 4 questions
ok, thanks all, you're fast!
Sentry : Yes I believe it is a mix between ships in enemy system, or ships with low supply. In fact I would have liked a guard order, so I can filter rapidly all ships in guards when I open the ship list.
red/green star : the problem is I like to check on the map the nearest green planet available to a given colonizer. Sometime the planet is a moon, and I dont see her. Not a big problem, I also use the planets list.
But the bigger problem is that the RSY letters are hidden too when you have a colony which is a moon. That's a bit cumbersome. I then usually launch some mines, so I least I see my empire icon when I glance at a system, but still I would have liked to always have a visual clue on planets with RSY abilities.
Populations : Yes was speaking of solo play here. In MP, I remember my olde stars game when I always had huge cargo fleets to optimize my mineral distribution. Still thats certainly a design decision to have only a +100% bonus when your world is at 20 Billions pop compared to 1 Million ...
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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April 29th, 2003, 09:37 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: 4 questions
Mods such as P&N and Proportions attempt to make the difference in production rates between a 4000M homeworld and a 50M fledgling colony... mainly by cutting the fledgling colony production rates by about 90%
Slows down the game and makes population MUCH more important!
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The Ed draws near! What dost thou deaux?
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April 29th, 2003, 10:02 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: 4 questions
new questions:
I suppose that the shields dont cumulate in a group. Like a fighter group, you dont have to bring down all the shields of all fighters before killing one?
Does the damage carry over on another fighter when a weapon destroy one?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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April 29th, 2003, 11:21 PM
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Join Date: Mar 2002
Location: Indiana
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Re: 4 questions
Quote:
Originally posted by Pocus:
new questions:
I suppose that the shields dont cumulate in a group. Like a fighter group, you dont have to bring down all the shields of all fighters before killing one?
Does the damage carry over on another fighter when a weapon destroy one?
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Shields on units do not count as shield damage points liek on a normal ship. They are counted as hitpoints.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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April 30th, 2003, 01:14 AM
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Corporal
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Join Date: Sep 2001
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Re: 4 questions
Quote:
By suicide Junkie:
Use waypoints to have ships built at your spaceyards automatically move to the front line resupply depots/staging area.
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Er, what? waypoints let you set destinations that all ships automatically move to once built? Whatwho? How? [whine]I wanna knooooowwwwwww[/whine]
[ April 30, 2003, 00:15: Message edited by: Gwaihir ]
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April 30th, 2003, 01:38 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: 4 questions
Quote:
Originally posted by Gwaihir:
quote: By suicide Junkie:
Use waypoints to have ships built at your spaceyards automatically move to the front line resupply depots/staging area.
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Er, what? waypoints let you set destinations that all ships automatically move to once built? Whatwho? How? [whine]I wanna knooooowwwwwww[/whine] You set waypoints on the Empires screen and then when you are in the construction window there is a set move to button on the lower right of the screen. Click that button and what waypoint and all new ships produced at that construction yard will automatically move to the set waypoint. You must be careful with this feature. I have forgotten that it was set and built colony ships that then have to be sent back to load population before going on.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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April 30th, 2003, 03:44 AM
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Corporal
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Join Date: Sep 2001
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Re: 4 questions
Cool! Thanks! hehe, sometimes i think, maybe i should read the manual . . . but then i realize, "but how would I annoy everyone if my questions were already answered???"
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