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December 11th, 2003, 02:51 AM
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Corporal
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Join Date: Nov 2001
Location: Knoxville, TN
Posts: 196
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Re: New PBW game : "Mediocrity"
Here was an email from that time;
>Well, this really is some game... just when I think I am dead and buried once more, I destroy the entire Yawning Fleet at the Mentocka WP. I have to divert everything I have against him now while he is on the back foot and try to take him out. I underestimated him before. Can you keep the Serpants quiet in the meantime...
Looks like we have another player drop from the game. No surprise really I guess.
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December 10th, 2003, 04:53 PM
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Sergeant
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Join Date: Dec 2002
Location: New Jesrey, USA
Posts: 292
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Re: New PBW game : "Mediocrity"
Quote:
Originally posted by Unknown_Enemy:
Fun game anyway, at least for me and Gravey101. When both Serpent and Yawning players launched a surprise attack on me and gravey, he was not ready for war and I did not have a single warship able to stand the field. Despite loosing more than half of his planets, gravey (and me!) managed not only to survive the most powerful game alliance but finally to crush our opponents.
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As leader of the Serpents, I had a great game trying to be the mega-evil empire. The game was fun and challenging. Yawning was a stalwart ally to the bitter end. In regards to multi-player SEIV, Mediocrity was my most enjoyable game ever.
My only complaint: Intel projects! What a way to unbalance and wreck and a perfectly good game…
So, is anyone interested in Mediocrity 2 + No Intel?
Gecko
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Don't become a well-rounded person. Well rounded people are smooth and dull. Become a thoroughly spiky person. Grow spikes from every angle. Stick in their throats like a pufferfish
-Bruce Sterling
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December 10th, 2003, 05:07 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
Posts: 664
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Re: New PBW game : "Mediocrity"
Something I wondered, why did you not switch to beam weapons after your first attack wave ? What I was indeed fearing was a strategy to keep us off balance. A missile fleet, then a pure beam based fleet etc...etc..
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ďa ! Ďa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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December 10th, 2003, 05:23 PM
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Sergeant
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Join Date: Dec 2002
Location: New Jesrey, USA
Posts: 292
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Re: New PBW game : "Mediocrity"
Quote:
Originally posted by Unknown_Enemy:
Something I wondered, why did you not switch to beam weapons after your first attack wave ? What I was indeed fearing was a strategy to keep us off balance. A missile fleet, then a pure beam based fleet etc...etc..
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A legitimate question that I will happily answer. I like thinking and playing “outside the box”. Since everyone else uses beam weapons and ignores missiles/drones in SEIV, I have been trying to develop missile/drone strategies for a long time. I play to win, but my enjoyment of the game does not depend on winning. I had a great time being shot down in flames in Mediocrity. 
__________________
Don't become a well-rounded person. Well rounded people are smooth and dull. Become a thoroughly spiky person. Grow spikes from every angle. Stick in their throats like a pufferfish
-Bruce Sterling
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December 10th, 2003, 05:31 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: New PBW game : "Mediocrity"
Let me know when the game is done completly and I'll be happy to set up Mediocrity 2. And we can make it no intel if you guys want. The hook for Mediocrity was everyone had identical racial setup numbers, with no traits and 100% on everything. If you want no intel you will be wasting some racial points, but if you don't mind I don't.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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December 10th, 2003, 06:37 PM
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Corporal
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Join Date: Nov 2001
Location: Knoxville, TN
Posts: 196
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Re: New PBW game : "Mediocrity"
Gecko, I too have tried the misile/fighter/drone strategy and just cannot get it to be effective in the standard game. It is more effective in some of the mods, but still is a struggle apart from the surprise of the initial attack. PD is just too powerful to make it viable IMO. Intel definitely made the difference in this one. After we were able to break your alliance it seemed the writing was on the wall.
I would be interested in Mediocity 2 as well. Don't really care about intel one way or another.
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December 10th, 2003, 06:44 PM
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Corporal
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Join Date: Apr 2003
Location: New York State
Posts: 112
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Re: New PBW game : "Mediocrity"
As leader of the Yawning collective I was always in pretty bad shape (yet another reason why the scores as such are screwy! They kept saying I was number #1 when I KNEW I was really in very bad shape...). I had three (count em, three) systems to myself (basically, my home systems) because of being right next to other players and having nebulaue wherever there wasn't another player...
I always thought that Gravey was really in first place and sided with the Serpent against him on that regard. My biggest mistake was waiting too long to attack Gravey, I had basically the same fleet I attacked him with in place 5 or 6 turns before then and was just waiting to attack simultanuesly with Serpent. But my one advantage was that since I did not have anywhere to expand TO, I had been building many more warships than everyone else. I should have pushed my advantage then as hard and fast as I could and hoped for the best. This is just so counter to my usual playing style that I was caught of guard...
Fun game, I just wish someone would come and kill my remaining planets (still in full riot), so that I could withdraw... 
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