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May 3rd, 2003, 06:46 AM
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Corporal
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Join Date: Sep 2001
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Re: How best to use Null Space weapons?
Re: shield skipping/not - thanks Cyrien
Re: TDBs
I used to always play temporal, because the TDB really is very effective - but it actually takes more research to get TDBs maxed than it does to get APBs and SD maxed, which makes a slightly better ship. True, shield accelerators instead of depleters would be a great addition, but not essential. The modular type is more flexible, too - i can alter the ratios based on how much my enemies use shields. (plus, i get 1500 more RPs . . .)
I agree tho that there is no one killer strategy, unlike in SE3, there are so many variables that any design has a counter-design.
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May 3rd, 2003, 02:16 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: How best to use Null Space weapons?
Quote:
Originally posted by Cyrien:
None of the destroys specific component X weapons skip shields anymore.
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WHAT ? Shield generator killers do not skip shields anymore !? Or Computer virus ? Please tell me you are kidding !
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May 3rd, 2003, 03:13 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: How best to use Null Space weapons?
Quote:
Originally posted by oleg:
quote: Originally posted by Cyrien:
None of the destroys specific component X weapons skip shields anymore.
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WHAT ? Shield generator killers do not skip shields anymore !? Or Computer virus ? Please tell me you are kidding ! No, Cyrien is incorrect. The only specific damage weapon that doesn't skip shields is the engine only weapon.
Engine only = Does NOT skip shields, but DOES skip armor
Virus (MC only) = DOES skip shields and armor
Weapon only = DOES skip shields and armor
Shield Generator only = DOES skip shields and armor
Geoschmo
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May 3rd, 2003, 04:22 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: How best to use Null Space weapons?
Quote:
Originally posted by Gwaihir:
I was a big fan of racial weapons for a while, but now I tend to use the standard. I haven't really found a racial weapon that tops the standard set if well planned - - - does anyone have a different opinion on this?
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I agree, the standard ones have more options and have a quicker to research curb.
The Null-Space weapon in conjunction with good combat sensors and any good Primary weapons makes for a great silver bullet .
[ May 03, 2003, 15:24: Message edited by: JLS ]
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May 3rd, 2003, 04:41 PM
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First Lieutenant
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Location: Texas
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Re: How best to use Null Space weapons?
Yes. I spoke too hastily. Engine killers don't skip shields. Sorry bout that.
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May 3rd, 2003, 04:42 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: How best to use Null Space weapons?
Quote:
Originally posted by geoschmo:
quote: Originally posted by oleg:
quote: Originally posted by Cyrien:
None of the destroys specific component X weapons skip shields anymore.
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WHAT ? Shield generator killers do not skip shields anymore !? Or Computer virus ? Please tell me you are kidding ! No, Cyrien is incorrect. The only specific damage weapon that doesn't skip shields is the engine only weapon.
Engine only = Does NOT skip shields, but DOES skip armor
Virus (MC only) = DOES skip shields and armor
Weapon only = DOES skip shields and armor
Shield Generator only = DOES skip shields and armor
Geoschmo In addition:
Only Boarding Parties and Only Security Stations have never skipped shields for as far back as I can remember.
These aren't used in the unmodded game, but they still work.
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May 3rd, 2003, 05:32 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: How best to use Null Space weapons?
[quote]Originally posted by Dingocat85:
Quote:
..the AI will never use Master Computers, so you should be safe using the Allegiance Subverter all game long.
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Nope. After research MC, the AIs ONLY will use MC.
Then, the AS became USELESS (because after the Lastest patches, can't take ship with MC anymore, even if the MC is destroyed).
Of course, that now, the AI is vulnerable against the Computer Virus.
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