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May 4th, 2003, 06:12 PM
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Second Lieutenant
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Re: Shipset Opinion
Looks like a scorpion
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May 4th, 2003, 06:19 PM
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Re: Shipset Opinion
Quote:
Originally posted by Elowan:
Looks like a scorpion
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Actually, if you have the skills at modeling, you might work on the "scorpion" aspect. Bend that tail up and over a bit.
Regardless, it looks pretty good. I like "dark" ships (silver, gun-metal-grey, black, etc.) or "lively" colors.
Keep going and post some more "eye candy".
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May 4th, 2003, 09:36 PM
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National Security Advisor
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Re: Shipset Opinion
Looks super to me.
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May 4th, 2003, 11:58 PM
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Corporal
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Re: Shipset Opinion
Gotta love that tight texturing. Very nice.
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May 5th, 2003, 01:52 AM
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Re: Shipset Opinion
Quote:
Originally posted by Raging Deadstar:
I like it, it has a good texture on the hull and the engines are cool. For some reason i'm intrigued to what it would look like the other way round with the engines at the back. But this looks cool
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Hmm, that reminds me of an interesting trivia tidbit... Did you know that the starship Enterprise was originally going to have the saucer and engines on the bottom and the main hull on top, similar to the Klingon ships? Then someone flipped the model over and I guess he liked it better that way! 
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May 5th, 2003, 04:01 AM
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Corporal
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Re: Shipset Opinion
I like it, and I like the eye candy background . . . I think I'm gonna add backgrounds to my ships now.
Unless you want the engines faceted, you maybe could turn up the effective faces on those splines/add smoothing (assuming its splines)
Beautiful textures, btw. I always have trouble with textures myself.
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May 5th, 2003, 09:56 AM
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Corporal
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Re: Shipset Opinion
This was my first attempt at using the bump/glow and other texture features in DOGA. I used part of the Nebula10 picture from FQM-Deluxe for the background...I wanted something a bit more interesting than a flat black for this image  . It was interesting to render an image of something that had before existed solely as ink on paper  .
The original concept had the engines forward, but in a different configuration. The ship's class got it's current name when I moved the engine pods to their current position and arranged the removeable cargo sections to the trailing hull. BTW, this is a human-built ship..so if/when I put an AI onto the (eventually) completed shipset, it's not going to have some of the niftier racial traits (organic/temporal/etc.)  .
Quote:
Unless you want the engines faceted, you maybe could turn up the effective faces on those splines/add smoothing (assuming its splines)
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The engines didn't turn out quite as I had expected, but I like the effect that I have gotten. Btw.....splines? I'm not too familiar with the word.
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