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May 5th, 2003, 10:19 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Fight Dirty?
Quote:
Originally posted by Pooka:
*snerks* Yeah, Religious + Psychic (then gaining bonuses by sucking hits to radioactive/organics mining, etc.) is my trademark. I don't have RTs yet. In fact I don't even have ShrineIIs. But I can, and I was just considering that the AS seems to have a percentage-to-covert based on certain things. I just wondered if maybe the RT made it basically an auto-convert.
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No. RT does not give 100% chance to convert. It gives 100% to hit. Then the "damage" value of AS comes to an effect. Consider building ships with large/massive mounts. THAT will gurantee your supremacy
BTW. use optimal firing range for AS+RT and max. range for "anyother weapon" +RT ships !!
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 5th, 2003, 10:20 PM
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Corporal
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Join Date: Apr 2003
Location: San Luis Obispo, CA
Posts: 56
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Re: Fight Dirty?
Quote:
Remember you must decloak to attack. You could plant them on top of the planet one turn, then decloak and attack the next. But why not use a reasonable sized fleet? Then if any defences are present, you can take them out. Also, fleet strategy "capture planet" and troop ship strategy "capture planet"!
I'm thinking... you should check out the the Newbie FAQ stickied to the top of the forum.
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First thing I did, actually. The sections on cloaking and stealth armor didn't make sense after reading the confusing text of components under SEIV. I am grateful to have the means by which I can use stealth armor to cloak cleared up now.
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May 5th, 2003, 10:29 PM
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Corporal
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Join Date: Apr 2003
Location: San Luis Obispo, CA
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Re: Fight Dirty?
Oh! In case this gets out or someone else gives him stealth tech in some sort of 'balance of power' play... which sensors defeat cloaking/stealth armor? Is it combat sensors? Or something else?
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May 5th, 2003, 10:36 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Fight Dirty?
Quote:
Originally posted by Pooka:
Oh! In case this gets out or someone else gives him stealth tech in some sort of 'balance of power' play... which sensors defeat cloaking/stealth armor? Is it combat sensors? Or something else?
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You are psychic, AFAIK (but if you ARE psychic, I am not sure of anything .). Anyway. You have Psychic receptors. Use them and no stealth can protect infidels !
[ May 05, 2003, 21:37: Message edited by: oleg ]
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 5th, 2003, 10:37 PM
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Corporal
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Join Date: Apr 2003
Location: San Luis Obispo, CA
Posts: 56
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Re: Fight Dirty?
Quote:
Originally posted by oleg:
quote: Originally posted by Pooka:
Oh! In case this gets out or someone else gives him stealth tech in some sort of 'balance of power' play... which sensors defeat cloaking/stealth armor? Is it combat sensors? Or something else?
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You are psychic, AFAIK (but if you ARE psychic, I am not sure of anything .). Anyway. You have Psychic receptors. Use them and no stealth can protect infidels ! Okay. And what should I look for on his ship designs to know that stealth alone will not protect my fleets?
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May 5th, 2003, 10:44 PM
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Second Lieutenant
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Join Date: Feb 2003
Location: In the diaspora.
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Re: Fight Dirty?
If you are playing unmodded use fighters. I've never played PBW, but unmodded fighters are really, really mean.
Six carriers with a full complement of fighters should send his fleet to the bottom of the galactic sea.
Don't forget to include in your fleet enough minesweepers to clear the way ahead of you.
Also, don't waste more money in satellites, fighters are more cost efficient for warp point defense. Research fighters all the way up and cloaking, so you get some stealth carriers into his territory.
Still, sooner or later he is going to get his main fleet together and drop it on you. When that happens make sure you don't let your ships be taken one by one. Park your fleet on the most valuable planet on the system the battle happens so you can bring your weapons platform to bear, add some mines on top of your fleet if possible, transport all weapons platform, troops and fighters avaliable on the system to this planet, and don't lose your patience when he glass the other colonies. If he is a newbie he will fall for it. He will not dare to leave your fleet behind unblooded.
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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May 5th, 2003, 10:55 PM
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Corporal
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Join Date: Apr 2003
Location: San Luis Obispo, CA
Posts: 56
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Re: Fight Dirty?
Quote:
Originally posted by Aloofi:
If you are playing unmodded use fighters. I've never played PBW, but unmodded fighters are really, really mean.
Six carriers with a full complement of fighters should send his fleet to the bottom of the galactic sea.
Don't forget to include in your fleet enough minesweepers to clear the way ahead of you.
Also, don't waste more money in satellites, fighters are more cost efficient for warp point defense. Research fighters all the way up and cloaking, so you get some stealth carriers into his territory.
Still, sooner or later he is going to get his main fleet together and drop it on you. When that happens make sure you don't let your ships be taken one by one. Park your fleet on the most valuable planet on the system the battle happens so you can bring your weapons platform to bear, add some mines on top of your fleet if possible, transport all weapons platform, troops and fighters avaliable on the system to this planet, and don't lose your patience when he glass the other colonies. If he is a newbie he will fall for it. He will not dare to leave your fleet behind unblooded.
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His fleet is allready rallied. It's parked on the other side of the warp point. My fleet, similarly, is rallied on the other side. It's a WWI standoff. We stare at each other across the trenches. I've found, however, that sats make /WONDERFUL/ WP defense with twinlink Heavy DU5s and decent planet defense with CSMs.
I agree though, fighters scare me. A mix of small rocket-equipped fighters sent to hunt bigger ships and a pack or two of SDU3s sent to hunt enemy fighters and smaller ships. Damn does that make a lot of dead metal in the simulator.
Sats don't need supply though, which is a very nice bonus in my book. Mines too. I find that combined arms is the way to go.
After I get stealth and AS I'll go for bigger fighters.
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