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  #1  
Old May 5th, 2003, 11:23 PM

Pooka Pooka is offline
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Default Re: Fight Dirty?

Quote:
Originally posted by Aloofi:
Build only "DUC 3" fighters. Those rockets can only fire once per battle.
It's true, but when 15 fighters can walk up to a Battleship and say, "You, with the big guns and stupid amount of armor. Yeah, you. You're dead."

It really demoralizes the other guy. That's why I mix it up.
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  #2  
Old May 6th, 2003, 12:19 AM
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Dralasite Dralasite is offline
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Default Re: Fight Dirty?

If you can pull it off and take out his WP fleet, it would be nice to have troops and transports ready to capture some choice worlds from his empire. Of course, if your economy is already strained, you might have to settle for glassing and recolonizing the worlds.
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  #3  
Old May 6th, 2003, 01:08 AM

Phoenix-D Phoenix-D is offline
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Default Re: Fight Dirty?

"Build only "DUC 3" fighters. Those rockets can only fire once per battle."

The greater damage over time of the DUC3s is canceled out by the way fighters die- in droves. Especially if the enemy is using PD, you may only GET one shot.

EDIT
Rocket pods III: 100 damage, 6 kT
DUC 3: 15 damage, 3 kt

30 damage vs 100 per shot..the DUC fighters have to fire for four rounds before they overcome the instant kill advantage of the fighters.

100 fighters, the enemy can kill..lets say 10 per turn, constant.
rocket pods:
turn 1, 10000 damage
turn 2-30: run away

DUCs:
turn 1, 3000 damage
turn 2, 2700 damage
turn 3, 2400 damage
turn 4, 2100 damage
turn 5, 1800 damage
turn 6, 1500 damage
turn 7, 1200 damage
turn 8, 900 damage
turn 9, 600 damage
turn 10,300 damage
turn 11, 0

total:
10000 rocket pod
16500 DUC3

so you gain 6500 damage..and loose all your fighters. The rocket pods would probably loose only a few fighters, since they run away.

[ May 06, 2003, 00:14: Message edited by: Phoenix-D ]
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  #4  
Old May 6th, 2003, 01:38 AM
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Default Re: Fight Dirty?

Quote:
Originally posted by Pooka:
Okay. And what should I look for on his ship designs to know that stealth alone will not protect my fleets?
Well, there are 5 kinds of stealth-penetrating sensors: Hyper Optics (Advanced Military Science 4-6), Tachyon Sensors (Sensors 4-6), Gravitic Sensors (Gravitational Technology 1-3), Psychic Receptors (Psychic Technology 1-3) and Temporal Sensors (Temporal Technology 1-3). The Last two are available only to those with the appropriate racial trait. In the unmodded game they all work the same, you just have to keep track of the levels - if you have Cloaking Device II, you can be seen by a Hyper-Optics II or III, Tachyon Sensors II or III, etc.

Hey, you know, I just had this thought, wouldn't it be funny if just at this moment we were also helping Pooka's opponent in some other thread?
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  #5  
Old May 6th, 2003, 01:56 AM

Pooka Pooka is offline
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Default Re: Fight Dirty?

Quote:
Originally posted by Ed Kolis:
quote:
Originally posted by Pooka:
Okay. And what should I look for on his ship designs to know that stealth alone will not protect my fleets?
Well, there are 5 kinds of stealth-penetrating sensors: Hyper Optics (Advanced Military Science 4-6), Tachyon Sensors (Sensors 4-6), Gravitic Sensors (Gravitational Technology 1-3), Psychic Receptors (Psychic Technology 1-3) and Temporal Sensors (Temporal Technology 1-3). The Last two are available only to those with the appropriate racial trait. In the unmodded game they all work the same, you just have to keep track of the levels - if you have Cloaking Device II, you can be seen by a Hyper-Optics II or III, Tachyon Sensors II or III, etc.

Hey, you know, I just had this thought, wouldn't it be funny if just at this moment we were also helping Pooka's opponent in some other thread?

What level stops Stealth Armor's cloak ability? (I'm assuming one.)

Oh, and I doubt he's in another thread. I doubt he even knows this forum exists, and if it did, I doubt he'd know how to post. =^.^=
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  #6  
Old May 6th, 2003, 08:33 AM

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Default Re: Fight Dirty?

This discussion about cloaking interest me enormously

Som can we assume that stealth armor is level 1 cloaking, whereas the 3 cloaking devices range from 1 to 3 ?

And the 5 kinds of sensor, does they have an uncloaking value of 1 to 3 ?
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  #7  
Old May 6th, 2003, 08:41 AM
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Xaren Hypr Xaren Hypr is offline
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Default Re: Fight Dirty?

Quote:
Originally posted by Pocus:
This discussion about cloaking interest me enormously

Som can we assume that stealth armor is level 1 cloaking, whereas the 3 cloaking devices range from 1 to 3 ?

And the 5 kinds of sensor, does they have an uncloaking value of 1 to 3 ?
The sensors have an "uncloaking" value of 2 to 4, or by the text of the comps:

"Allows [Cloak/Scanning type] scanning at level 2 (or 3 or 4)." for the three levels of sensors. IIRC, you need a higher level of scanning than the level of cloaking.
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