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  #1  
Old May 13th, 2003, 11:46 PM
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Default Re: Fight Dirty?

Quote:
Originally posted by Dingocat85:
See that 90% defensive bonus? If you put Level Three Scattering, Stealth, and ECM on any ship that has a natural 10% or more defensive bonus, and assuming your enemy doesn't use Combat Sensors, Torpedos, Wave-Motion Guns, or Talismans, that ship will be ***Impossible*** to hit with direct Fire weapons ...all you'd have to worry about is Missiles.
[quote]Originally posted by Pooka:
Quote:
Originally posted by Loser:
[qb]The guy I'm facing is Deeply Religious... I'm right now racing up the Psychic weapons paths to get AS ASAP.
Religious? This guy probably has a War Shrine, which will drop the 100% defensive bonus down to 95%, maybe even 90% ...Sure, having him miss 9/10 shots is good, but having him miss 99/100 shots is so much sweeter

So, the uber-defense ships (if you finally get around to making them) ought to get some training...your Psychic Ship training facilities (which IIRC, train all ships in the system) should do nicely.

By the way - what are your Culture, Traits, and Characteristics, and what are the Culture & Traits of "Hippo"?
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Old May 14th, 2003, 06:25 AM
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Default Re: Fight Dirty?

The discussion here about defensive bonuses seems a little misinformed. All offensive and defensive mods on both sides are added together to determine the final to-hit chance. The minimum 1% is then applied. By the time you can make a ship with a +90% defensive bonus, your enemy can typically come up with a +65% offensive bonus. The more the merrier of course, since they add and the values are quite high in the unmodded game, so it can and does get lopsided quite quickly.

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Old May 14th, 2003, 02:03 PM
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Default Re: Fight Dirty?

Quote:
Originally posted by PvK:
The discussion here about defensive bonuses seems a little misinformed. All offensive and defensive mods on both sides are added together to determine the final to-hit chance. The minimum 1% is then applied. By the time you can make a ship with a +90% defensive bonus, your enemy can typically come up with a +65% offensive bonus. The more the merrier of course, since they add and the values are quite high in the unmodded game, so it can and does get lopsided quite quickly.

PvK
True, in most cases...but this newbie Pooka's fighting doesn't use shields, so I doubt they'd even use Combat Sensors
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Old May 14th, 2003, 04:12 PM

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Default Re: Fight Dirty?

Quote:
Originally posted by Dingocat85:
quote:
Originally posted by PvK:
The discussion here about defensive bonuses seems a little misinformed. All offensive and defensive mods on both sides are added together to determine the final to-hit chance. The minimum 1% is then applied. By the time you can make a ship with a +90% defensive bonus, your enemy can typically come up with a +65% offensive bonus. The more the merrier of course, since they add and the values are quite high in the unmodded game, so it can and does get lopsided quite quickly.

PvK
True, in most cases...but this newbie Pooka's fighting doesn't use shields, so I doubt they'd even use Combat Sensors
he's got combat sensors I. Just found that out when I stole a dread with 'em and waxed two of his carriers.
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Old May 14th, 2003, 07:41 PM

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Default Re: Fight Dirty?

"but this newbie Pooka's fighting doesn't use shields,"

Watch it..that might not mean newbie. I don't install sheilds on ships until I get up to Phased III or so. Too vulnerable to PPBs otherwise.
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Old May 17th, 2003, 08:16 AM
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Default Re: Fight Dirty?

Well, any update on how the game's going? It would be nice to see if all our advice worked.
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Old May 17th, 2003, 05:52 PM
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Default Re: Fight Dirty?

I found a new dirty trick....

Role play a race of dogs...
when your attacked,
call the enemy "Puppy Killers"
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