|
|
|
 |

May 6th, 2003, 06:41 PM
|
Sergeant
|
|
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Simultaneous game issue
Quote:
Originally posted by JLS:
In regards to saving in a Simultaneous games SAVES before you end turn.
1: Minimize se4.
2: Go to save game or Mod folder
3: Right click Copy entire Savegame Folder
4: Create folder SavegameBU
5: Paste Contents from the original Savegame Folder to new SavegameBU. Transfer Folder and all contents.
6: Max se4 and continue playing.
That's it, if you wish to return to the Previous save [end game], Enter savegameBU copy the folder within and from the Mod Directory just over write and it will copy the old savegames back.
Start se4
Best to [LOAD] Previous game, not [resume].
Guaranteed to work.
After you have did this a few times it takes less then 3 seconds to save and backup
|
It just worked for me. YES
Did what you suggested, then open a few more warps from my Home System.
Found the Sergetti and restored the game by the method you suggested and it took me back 6 turns ago.
So far so good I am able to retrace everything. Except this time I won't open Sergettis warp Point
Quote:
I also copy and save from the Backup, History and Temp Folders from the se4 directory when I do a Simu global save, while playtesting; but this may be just anal.
|
I also did this, is this what made the difference, JLS?
Quote:
Example when to save before an event:
Opening a (out a) Home System Warp.
Attacking an AI Planet.
Prior to a major AI battle.
Now of coarse I just do this while Play testing.
|
It is not considered cheating in Solitaire Games, is it 
[ May 06, 2003, 17:46: Message edited by: Grand Lord Vito ]
|

May 6th, 2003, 07:54 PM
|
 |
Major General
|
|
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Simultaneous game issue
Grand Lord Vito>
I think Geo explained it quite well.
What doesn't work is to make alot of changes in the turn, save the turn as it is, quit the game, load it and continue the same turn with the changes you've already made still there.
Each time you restart a simultaneous game it resets the orders you've entered the current turn.
To save previous turns you just need to save the old .GAM files, then load one of those.
Put them in an other directory if you wish and name them after the turn i e 2401.GAM, 2402.GAM if you are playing solo. If you want combat and ship movement replays you'll need to save those aswell but they are not necessery to see what had happened that turn.
To reload choose change directory and pick the turn you wish to view, but the orders you entered that turn won't be visible, you'll have to load the next consecutive turn and see the results to see what you decided to do, only orders that have spilled over from previous turns will be seen!
You can in this way by only saving the GAM file enter new orders and roll back the game aswell.
In PBW it's even easier, just save the ZIP files!
Ofcourse you can't "roll back" the game here but you can follow the events (I'd really like a working good replay function)
BUT, you cannot in any known way at the present time save your current turn in simultaneous, quit the game, restart and pick up where you left off.
I'm quite certain of this
Edit:typo and removed something about a replay button...
[ May 06, 2003, 19:01: Message edited by: Ruatha ]
|

May 6th, 2003, 07:59 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Simultaneous game issue
Quote:
I bet MB can come up with something to save and recall existing turns in a basic Simu Game though
|
That would require hacking the executable.
|

May 6th, 2003, 08:57 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Simultaneous game issue
Quote:
Originally posted by geoschmo:
I suppose it's possible someone could design a method of doing this involving somehow capturing the current contents of the PC memory and saving that to be reopened later. I am not sure how that would be done though other than just a basic theoretical idea. It might be kind of close to hacking the game though.
Geoschmo
|
Well you can dump the content of your memory to your hard disk, then restore it later. The laptop PCs do that when you 'emergency close' the screen. Now I dont know if a utility can do the same thing for a specific task, eg SE IV, and not the entire system.
My point is that, even if I'm totally far from being able to code such an utility, it is surely feasible, and that it dont involve hacking, as you dont have to understand the memory structure of a task/process to dump it to hard disk.
Well, my rant is all theorical, seems that no one here master enough the windows environment do to such a wonderful tool
Anyway, back to topic, and I will speak again of my stars! experience: stars! which fitted on a single floppy, enabled you to save and continue a simul turn. A shame that Malfador never did that. I climb to 3 hours a turn in big PBEM games (stars, dominions), and I'm now unsure that I will PBEM/PBW SE IV because this feature lack.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

May 6th, 2003, 10:26 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Simultaneous game issue
Originally posted by Ruatha:
Quote:
BUT, you cannot in any known way at the present time save your current turn in simultaneous, quit the game, restart and pick up where you left off.
I'm quite certain of this
|
Hi, Ruatha
In regards to Simultaneous game play only. Also works with LAN.
Never played PBW or PBEM, so I would not know.
If you copy and Back up these folders before ending a turn 100;
Savegame Folder – If playing a Mod then within MODS directory; otherwise se4 Directory’s Savegame folder.
Backup Folder – In se4 Directory
History Folder – In se4 Directory
Temp Folder – In se4 Directory
Play 10 Turns and then End game at 110.
Paste and overwrite the older Four above Folders containing turn 100 over the existing folders containing turn 110.
When turn 110 was overwriten, now there is no way the game would ever see turn 110 like it never existed.
The Game now Resumes at 100 and only can see turn 100, including all orders, history, Stats, Log, Combat reports AI everything from turn 100. Right were you left off at turn 100.
Please test it, how is it possible to be untrue?
[ May 06, 2003, 21:38: Message edited by: JLS ]
|

May 6th, 2003, 10:37 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Simultaneous game issue
Quote:
Originally posted by JLS:
quote: Originally posted by Ruatha:
BUT, you cannot in any known way at the present time save your current turn in simultaneous, quit the game, restart and pick up where you left off.
I'm quite certain of this
|
Hi, Ruatha
In regards to Simultaneous game play only. Also works with LAN.
Never played PBW or PBEM, so I would not know.
If you copy and Back up these folders before ending a turn 100;...
.
.
.
Please test it, how is it possible to be untrue? JLS, you are still confusing two totally different things. Ruatha is talking about saving during a turn and contuning that turn later. You are talking about saving at the end of a turn, and reloading a previous turn later. Two totally different things. One is possible and easily done, the other is impossible short of a hardcode change by Malfador or some memory storing trick like we talked about earlier.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

May 6th, 2003, 10:45 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Simultaneous game issue
Originally posted by geoschmo:
Quote:
JLS, you are still confusing two totally different things. Ruatha is talking about saving during a turn and contuning that turn later.
|
Geo
If I can save turn 100; during the turn, as I explained.
And then latter restore turn 100; to it full glory.
Then how is this different from your above quote?
~~~
Quote:
short of a hardcode change by Malfador or some memory storing trick like we talked about earlier.
|
In regards to mem storing, as soon as you shut down...puff.
I believe it writes and reads to the folders I mentioned.
Where all in game information is saved and all is
Resumed and reloaded.
[ May 06, 2003, 21:52: Message edited by: JLS ]
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|