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  #1  
Old May 7th, 2003, 02:48 PM
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Default Re: Ruin tech (Again)

I prefer getting the Massive Shield Depleter and putting it on my boarding ships....the depleter and the boarding parties are both one use, so I figure..what the heck, no? Not something I do often (the randomness of unique techs factors in), but it's fun being able to knock out all shields (given a good enough mount and good accuracy) and board at almost the same time . I haven't really found a use for the other Uniques yet, but I have to agree that the Massive Ionic Disperser is kind of lacking.

Just my opinion...
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Old May 7th, 2003, 03:09 PM

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Default Re: Ruin tech (Again)

I find that the Massive Shield Depleter is so expensive that putting it on boarding ships is counterproductive as soon as your opponent discovers self-destruct devices. You end up spending more than your opponent does unless there are *really* big ships around. Just my experience so far.
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Old May 7th, 2003, 03:13 PM
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Default Re: Ruin tech (Again)

Massive Ionic Disperser is awesome tech if found earlier on. Ability to strip all low level shilds and burn all engines at once is priceless. You may also keep in mind that component-specific damage is not transfered from one shot to another. Thus, you can fire zillion ID I (damage 10 ) on contra-terran engine (damage resistance 15) for no avail !

P.S> the numbers I use are from proportions, in plain SE they might be different. Sorry.
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Old May 7th, 2003, 03:51 PM
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Default Re: Ruin tech (Again)

I quite like putting the massive engine-killer on large weapons platforms. They get a good range and can immobilise pretty much anything before it can fire on your planet.

The only trouble with that is that if you don't have ships, fighters or long-range weapons to finish them off, you can inadvertently blockade yourself.

Of course this is with proportions where planetary cargo space is less of a problem. I might be more reluctant to use up that space for one of these weapons in a standard game.

But yeah, I think all the massive weapons could stand to be stand to improved. Maybe a little extra range..?
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Old May 8th, 2003, 12:53 AM
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Default Re: Ruin tech (Again)

I think in P&N they have something like +100 to hit, on the basic principle of "huge anime plasma beam of death that cannot miss just because it's so big"
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Old May 8th, 2003, 04:50 AM

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Default Re: Ruin tech (Again)

Now that would make them worth using!
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Old May 8th, 2003, 05:54 AM
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Default Re: Ruin tech (Again)

massive planetary shielding. 5000 shield points. no vulnerable planets.
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