.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 9th, 2003, 08:01 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Ruin tech (Again)

dingocat. as fyron says it doesnt matter what slot. heres a test.
create a map using the editor.
select 1 system and mod one of the planets to match your races homeworld type.
on that planet under abilities give it ancient ruins with, i dunno say 100 in value one.
next select another planet and create a specific starting point for yourself. player 1.
save map and load it in a new game.
select your techs you want to research.
create a colonizer and colonize the world you modded. it should give you upto 100 tech advances. should be easy enough to see if it affects slots other than the first one being researched.
checkmate
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #2  
Old May 12th, 2003, 08:04 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Ruin tech (Again)

100 tech advances? Wouldn't it be nice to find one of those ruins early on...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.