|
|
|
 |
|

May 8th, 2003, 01:43 AM
|
Private
|
|
Join Date: May 2003
Location: Bay Area, CA
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
What Are Your Fleet Designs?
My apologies ahead of time if I missed this in the FAQ and strategy guides.
I was wondering . . . what are some good fleet designs?
I'm noticing that one of my (many) weaknesses in SEIV is that I don't make effective use of fleets, particularly in the middle-game.
For example, maybe I'll have a fleet of four or five ships and not have enough supply ships. Or maybe I won't have at least one ship with a medical bay in it.
Should I create single purpose ships and fleet them together? Or should ships have a more balanced design?
Do you create single purpose fleets and then have them work together with other single purpose fleets?
So share your coolest, most effective fleet designs!
|

May 8th, 2003, 01:56 AM
|
Corporal
|
|
Join Date: May 2001
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Are Your Fleet Designs?
I tend to make the following classes of ships:
Attack Ships
Carriers
Fleet Tenders
Attack Ships are my front-line combat ships. They take damage and deal it out. There are invariably subdivisions, usually between direct fire and missile ships, as well as any variations designed to defeat a specific tactic (more shields/armor vs. direct fire, more PDCs vs. missile ships/fighters)
Carriers tend be to dedicated later on, but early on they act as my heavy hitters, as well as fighter-deployers. This also covers any other carriers, be they satellites, drones, mines, or troops.
Fleet Tenders repair and resupply the rest of the fleet. They also tend to include the eyes and ears for the fleets (you only need a few sensors to see, after all), as well as any other miscellaneous jobs the fleet might have to do, including medical detail. The basic design is simple: a repair bay + as many solar collectors as you can manage.
The way to win wars is through combined arms. Specialize your ships and put them in fleets with ships that complement their strengths. The surest way to lose a war is to make ships that are jacks of all trades and masters of none.
[ May 08, 2003, 00:58: Message edited by: Hotfoot ]
__________________
L* GdY $? Fr? C--- S* T? Sf* Tcp- A++ M>M+ Mp!>Mp* RHP!>RV Pw Fq ND? Rp+ G++ AuO MM++
|

May 8th, 2003, 01:57 AM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Are Your Fleet Designs?
mine sweepers ( carriers with fighters and sweepers if they can sweep 36 mines then 5 of them ) with fighters that move the same speed as the ships
5 space yard ships which also have scanners on them and solar collectors and cargo
5 Repair ships with cargo and solar collectors
85 direct fire ships
All the same size and speed.
Variation would be the 5 space yards replaced with troop transports... Yep you guessed it Carriers with cargo....
[ May 08, 2003, 00:58: Message edited by: tesco samoa ]
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

May 8th, 2003, 02:06 AM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Are Your Fleet Designs?
Early Game:
As many as attack ships you can find
3 Ships filled with supply bays/Solar Panels
Mid-Game:
5 Minesweepers
10-15 Attack Ships
1 Light Carrier with Guns
2 Supply/Repair ships
Late Game:
3 Minesweepers
10-12 Attack Ships
1 Light Carrier fully devoted to Fighters
1 Repair Ship
3 Specialty Ships *Ship Capture to Sensors*
Edit: May I remind you that you should have at least 30 of these Groups if you wish to make a viable late game navy
[ May 08, 2003, 03:01: Message edited by: TerranC ]
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|

May 8th, 2003, 02:07 AM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Are Your Fleet Designs?
as you can see my fleets like to meet up with terran c's fleets...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

May 8th, 2003, 02:54 AM
|
 |
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Are Your Fleet Designs?
Whatever I can sling together, usually  .
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|

May 8th, 2003, 04:32 AM
|
Captain
|
|
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Are Your Fleet Designs?
My Fleet strategy is usuallty set to either 'Break Formation', 'Capture Ship' or 'Capture Planet' depending on what task they are performing.
The ships usually consist of 50% Direct fire ships, 25% Missile Ships, 10% Point-Defense ships and the Last 15% support ships, including Sweepers, SY/Repair Ships, Transports, Boarders & Carriers.
|

May 8th, 2003, 04:55 AM
|
Private
|
|
Join Date: Jan 2003
Location: Upstate SC
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Are Your Fleet Designs?
lol What Slynky said
Usually when I make a fleet its because I'm in trouble and need to defend a warp point or something... so I pull whatever ships I have nearby and make a fleet lol
One thing I do is have a DN set up as either Heavy combat or Missle Boat and then put a spaceyard on it. Solves the problem of having repair ships in your fleet....
|

May 8th, 2003, 05:00 AM
|
Corporal
|
|
Join Date: Sep 2001
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Are Your Fleet Designs?
Er, a space yard is a tad costly and large if you only use the repair capability . . . mightn't you want to use repair bays? (Which are stackable, too)
|

May 8th, 2003, 08:32 AM
|
Captain
|
|
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Are Your Fleet Designs?
I'd back a Dreadnaught that uses the extra 400 tonnes for weapons over your DN with a SY.
I perfer a single ship with both a SY & multiple Repairs bays.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|