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May 8th, 2003, 04:59 PM
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Join Date: May 2003
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Re: SE4 Editor
Wow...malfador really didnt want people messing around with the maps did they
I may have to let that one go 
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May 8th, 2003, 05:26 PM
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Re: SE4 Editor
I guess it's to stop in-game cheating, but I'm sure an equally effective solution would have been possible while still enabling players to write their own map editors.
The best you can do for now is to tweak the game's map generation files, keep making maps until you get one that nearly fits your requirements and then save it out and tweak it.
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May 8th, 2003, 05:31 PM
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Re: SE4 Editor
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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May 8th, 2003, 06:10 PM
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Re: SE4 Editor
hehe, wish I had known about that 3 days ago.
I started looking at the map files. I wouldnt say I am making progress toward a map editor, but I am begginging to see patterns. Of course, that may be the effect of staring at rows of hex for an hour. Still, it worked my I was modding moo2. Moo2 was far kinder to work on map wise.
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May 8th, 2003, 06:43 PM
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Shrapnel Fanatic
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Re: SE4 Editor
somebody managed to make a map generater for stars, so it should be possible.
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May 8th, 2003, 07:47 PM
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Shrapnel Fanatic
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Re: SE4 Editor
Quote:
I guess it's to stop in-game cheating, but I'm sure an equally effective solution would have been possible while still enabling players to write their own map editors.
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As soon as you let people access the code, someone (or many someones) will devise ways to cheat.
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May 8th, 2003, 10:41 PM
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Lieutenant Colonel
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Re: SE4 Editor
Nice work and layout anyway Drax. Congrats!
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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