|
|
|
 |

May 9th, 2003, 07:57 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Multi-Cloaking and supply
Quote:
Originally posted by narf poit chez BOOM:
cloaking component with negative supply and 0 cloak. call it a reacter.
|
But, it only works when the cloaking is on, which makes no sense. Your sweepers won't be able to sweep mines. Any other cloaking abilities you have will be activated. You will not be able to generate supplies while decloaked. None of these are good side effects of doing that.
|

May 9th, 2003, 08:05 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Multi-Cloaking and supply
Actually, whether or not you agree with Fyron's points I don't think it works. I tried giving a cloaking device a negative supply usage and it didn't add or subtract supplies fomr the ship.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

May 9th, 2003, 08:21 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Multi-Cloaking and supply
I tried negative supply use on cloaks and they do nothgin. I tried them on engines and I get an overflow error. Also, in both cases they show up screwy in the component readout. Instead of -x, they show like 49543723 as the supply usage. Obviously negative supply use isn't going to do it.
But it was a good idea I think.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

May 9th, 2003, 08:58 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Multi-Cloaking and supply
The negative supplies for the engines seem to get subtracted from the maximum value of the integer variable used, just like what happens with standard move points.
MM apparantly took the lazy way out and made a lot of variables unsigned integers instead of signed integers, so negative values can not possibly work. I hope he doesn't make this same mistake with SE5.
[ May 09, 2003, 20:09: Message edited by: Imperator Fyron ]
|

May 10th, 2003, 03:58 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multi-Cloaking and supply
To be fair, unsigned integers allow ~double the max value--0 to 255, for instance, instead of -128 to 127. Still, I would have liked to see longs, or even floats or doubles, used.  RAM's cheap these days. 
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|

May 10th, 2003, 04:21 AM
|
 |
Corporal
|
|
Join Date: May 2003
Location: France
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multi-Cloaking and supply
OK, so no negative value.
Thanks for the detailed information about activating cloaking, Imperator Fyron.
So no non-solar supply generator, better be lots of stars then
Do you know if a solar panel (generate supply from star) uses supply if a "Amount of supply used" is given ?
(to do like generate 1,000 supply /star, and spend 900 supply, so that only 100 is generated for 1 star, making system with no star very difficult to travel, and the one with 2 or 3 stars very effective)
|

May 10th, 2003, 05:16 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Multi-Cloaking and supply
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|