.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 9th, 2003, 12:47 PM

Drax Drax is offline
Private
 
Join Date: May 2003
Location: England
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Drax is on a distinguished road
Default Re: hull specific components

I want to do this for a unique 'tech ruins' weapon. The mod I am making is going to have quite a few ruin techs. One of them is going to be a massive energy weapon, and I want it to only be mountable on a single ship hull (guess what, you get the ship hull from a ruin).

I am still doing facilities and tech areas at the moment, I will look at this in detail when I come to it. I suppose I could use the first method I proposed, I just dont want to have such a big hull in the game. Can you set a resource cost of a ships hull?

Of course, I could try Phoenix-D's idea. I'll see how it works later. Thanks everyone
Reply With Quote
  #2  
Old May 9th, 2003, 02:06 PM
Dingocat85's Avatar

Dingocat85 Dingocat85 is offline
Corporal
 
Join Date: Apr 2003
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Dingocat85 is on a distinguished road
Default Re: hull specific components

Quote:
Originally posted by Drax:
I want to do this for a unique 'tech ruins' weapon. The mod I am making is going to have quite a few ruin techs. One of them is going to be a massive energy weapon, and I want it to only be mountable on a single ship hull (guess what, you get the ship hull from a ruin).

I am still doing facilities and tech areas at the moment, I will look at this in detail when I come to it. I suppose I could use the first method I proposed, I just dont want to have such a big hull in the game. Can you set a resource cost of a ships hull?

Of course, I could try Phoenix-D's idea. I'll see how it works later. Thanks everyone
If you want that hull to only be used to mount that massive weapon, I'm pretty sure you could have some sort of restriction like 'At least 1% of space must be used for Massive Energy Weapon'.

Something else that might work:
(Maybe this only works with ship/life support/crew quarters components...) You know how every unmodded ship has the requirement 'Must have 1 bridge'? It just might be possible to give every hull but the one you find in the ruins, a 'Must have 0 Massive Energy Weapon' requirement.
Since a Ship without the weapon has 0 Massive Energy Weapons, that requirement won't even show up, unless you try to load the M.E.W. onto it

If neither of those ideas work (and since I've never even modded, I doubt they will ), you could mess around with the Mount idea by giving it a creative description. Something like:
'Forgotten Mount'
Scientists believe that if the legendary weapons of the Ancients were to ever be rediscovered, they would only function if equipped onto this mount. However, only the legendary [insert name of ship] hull could support such weapons.
__________________
Do it, or I'll do something mean & unexpected.
Reply With Quote
  #3  
Old May 9th, 2003, 07:17 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: hull specific components

Unfortunately, you can not add custom requirements to VehicleSizes.txt.

The huge component + specific mount for the hull size is the only way to do it.

[ May 09, 2003, 18:18: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.