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May 9th, 2003, 12:47 PM
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Private
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Join Date: May 2003
Location: England
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Re: hull specific components
I want to do this for a unique 'tech ruins' weapon. The mod I am making is going to have quite a few ruin techs. One of them is going to be a massive energy weapon, and I want it to only be mountable on a single ship hull (guess what, you get the ship hull from a ruin).
I am still doing facilities and tech areas at the moment, I will look at this in detail when I come to it. I suppose I could use the first method I proposed, I just dont want to have such a big hull in the game. Can you set a resource cost of a ships hull?
Of course, I could try Phoenix-D's idea. I'll see how it works later. Thanks everyone
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May 9th, 2003, 02:06 PM
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Corporal
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Join Date: Apr 2003
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Re: hull specific components
Quote:
Originally posted by Drax:
I want to do this for a unique 'tech ruins' weapon. The mod I am making is going to have quite a few ruin techs. One of them is going to be a massive energy weapon, and I want it to only be mountable on a single ship hull (guess what, you get the ship hull from a ruin).
I am still doing facilities and tech areas at the moment, I will look at this in detail when I come to it. I suppose I could use the first method I proposed, I just dont want to have such a big hull in the game. Can you set a resource cost of a ships hull?
Of course, I could try Phoenix-D's idea. I'll see how it works later. Thanks everyone
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If you want that hull to only be used to mount that massive weapon, I'm pretty sure you could have some sort of restriction like 'At least 1% of space must be used for Massive Energy Weapon'.
Something else that might work:
(Maybe this only works with ship/life support/crew quarters components...) You know how every unmodded ship has the requirement 'Must have 1 bridge'? It just might be possible to give every hull but the one you find in the ruins, a 'Must have 0 Massive Energy Weapon' requirement.
Since a Ship without the weapon has 0 Massive Energy Weapons, that requirement won't even show up, unless you try to load the M.E.W. onto it
If neither of those ideas work (and since I've never even modded, I doubt they will ), you could mess around with the Mount idea by giving it a creative description. Something like:
'Forgotten Mount'
Scientists believe that if the legendary weapons of the Ancients were to ever be rediscovered, they would only function if equipped onto this mount. However, only the legendary [insert name of ship] hull could support such weapons.
__________________
Do it, or I'll do something mean & unexpected.
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May 9th, 2003, 07:17 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: hull specific components
Unfortunately, you can not add custom requirements to VehicleSizes.txt.
The huge component + specific mount for the hull size is the only way to do it.
[ May 09, 2003, 18:18: Message edited by: Imperator Fyron ]
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