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May 10th, 2003, 08:35 PM
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Colonel
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Re: Minor Racial Traits
Quote:
Originally posted by Baron Munchausen:
quote: Originally posted by Q:
All nice ideas. However as far as I see these new traits could only be implemented by hard-coded changes.
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So? How else do you expect a racial trait to be implemented? I am sure you know that you can create a new racial technology without hard code change as long as you stick to the existing abilities. But you probably mean by "racial trait" what is specified in the racial trait folder as "advantage" with unique abilities.
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May 10th, 2003, 09:02 PM
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Shrapnel Fanatic
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Re: Minor Racial Traits
Check out Mechanoids in Adamant mod.
BM, I was more asking about ideas for traits that were possible to implement in SE4 without hard-code changes. Like Pack Rats, Big Thinkers, etc.
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May 10th, 2003, 09:42 PM
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Corporal
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Re: Minor Racial Traits
How about some new merchant techs? Either revamping "natural merchants" or adding a new tech tree for merchant-style races. Include new facilities for privateers, or merchant defense convoys. For example, privateer facilities might generate a small number of intelligence points (say, half that of a same-level intel facility), lower happiness in a system by a small amount, and generate small amounts of resources. Merchant defense facilities could maybe increase trade with your allies, or just increase revenue and happiness in a sector by a certain amount. Maybe even generate small amounts of intel on their own for counter-intel purposes (or retaliation against privateers).
How about a series of "tech master" traits? They get access to better mounts or tech for standard tech items, to increase effectiveness by a slight, but noticeable amount. Maybe make "Economic", "Weapons", and "Defensive" masters, for better efficiency at resource generation, weapons/weapon mounts, and armor/shields/ECM, etc.
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May 10th, 2003, 10:26 PM
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Shrapnel Fanatic
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Re: Minor Racial Traits
You can't lower happiness in a system. Negative values for System Happiness abilities are ignored. They do work for the planet-only affecting ability, but one facility that increases happiness will make the negative be ignored.
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May 10th, 2003, 10:58 PM
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Corporal
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Re: Minor Racial Traits
Hmm...curious, that.
Well, could it be possible to make the privateer facilities strain relations between empires, or maybe have some effect on trade?
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May 10th, 2003, 11:18 PM
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Shrapnel Fanatic
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Re: Minor Racial Traits
Unfortunately not.
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May 10th, 2003, 11:35 PM
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Corporal
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Re: Minor Racial Traits
Curses.
Well then, some detrimental effect for the privateer facility would be nice. Maybe making it worsen the conditions of the planet or something. Maybe even reducing the planet's production rates or something in order to represent the privateers making off with scads of cash...
Or maybe make "privateers" a seperate racial perk from "merchants", and have the merchant defense centers the opposite (and somewhat equal) to the privateer centers.
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