.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 11th, 2003, 02:30 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Minor Racial Traits

Yes, that would be cool. Then, I could make Hardy Industrialists give SYs that have 15% better rates and give a 10% bonus to construction. You'd get 25% bonus still, and could sell 15% better SYs to other empires (or have them captured). As it is now, they have to be SYs that are 25% better, as I do not want to make you take two traits (that could get complicated and be prone to cheating with lots of traits done like that). And, I could keep the plague immunity from Mechanoids and make the trait give new techs and such.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old May 11th, 2003, 09:07 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Minor Racial Traits

Quote:
Originally posted by Krsqk:
I realize this isn't a helpful new addition which requires no hardcode changes, but...

It would be nice to be able to mix and match multiple attributes for racial traits. For example, a trait which gives the advantages of Natural Merchants and opens a new tech area. Or maybe combo Emotionless Mechanoids.
I agree. The only way you can do it now is to make several racial trait for each of these at a cheaper cost so you can combine them. Example: Mechanoid 1 (immunity to plagues) for 500 points and Mechanoid 2 at 1500 points (universal colony technology) and Mechanoid 3 at 1500 points for emotionless. If you choose all of them you get a race that is immune to plagues, can colonize all planet types and has no emotions.
Clumsy but it works.
Reply With Quote
  #3  
Old May 12th, 2003, 01:11 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Minor Racial Traits

Who says mechanoids have to be emotionless? "Why, all my friends abandoned me in the carpark at Milliways for 50 million years :sob:... and did I ever mention that pain in the diodes down my left side?"
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #4  
Old May 12th, 2003, 03:08 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Minor Racial Traits

My mechanoids aren't emotionless! They are thinking of automotons and not just robotic forms in general.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old May 12th, 2003, 03:14 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Minor Racial Traits

"mechanoids... emotionless"

Do androids dream about mechnical sheeps ?

Sorry about the misquote, I've not Dick' (duhh, might be wrong about the author too ) book right here.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #6  
Old May 12th, 2003, 06:09 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Minor Racial Traits

Fyron:
Supposing that I don't want to download Adamant Mod just to have a peek at the Mechanoid trait , would you mind summarizing the trait from that mod? Thx a bunch.

-jimbob
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #7  
Old May 12th, 2003, 06:14 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Minor Racial Traits

Oh, and over in P&N (Version 3c rev 7 I think) SJ introduced some cool traits, some of which cost negative research points (I think one was called environmentalist or something like that. You end up having 40% less storage per planet because your race likes undisturbed streams and the like) I thought it would be great to have strip miners and slash and burn farming facilities, etc. Maybe "Locust Mind" or something. you'd get a lot of resources out of the facility or components, but they would all reduce the planetary value by 2, 3 or even 5% per turn.
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.