Edit: Removing the ideas that Fyron said were impossible

, here's the stuff that I assume can work:
My ideas:
Advanced Cargo Techniques
Cost: 1000
Ship components can carry 50% more cargo
(Not only would a Cargo Bay that usually holds 100kT now hold 150kT, but all other components with cargo space - Colony Modules, Satellite/Fighter bays, etc. - would see cargo space go up by 50% too.)
Sturdy Industrialists
cost: 1000
Ship components have 120% damage resistance
Enhanced Observation Techniques
Cost: 1000
All space vehicles can see into ships at most 1 sector away
(In other words, all ships have a built in Long-Range Scanner I)
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by Dingocat85:
Analysis Experts
Cost: 3000
Can analyze racial components
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[This] can be done... You can make all but the basic theoretical techs non-racial. Then, other races can analyze components and gain the techs to make them. This isn't tied to any racial trait though, and can be done by all empires. You can also mod it to be based off of racial traits, but that gets very very complicated.
Hm....could you, say, give 'Analysis Experts' their own Tech tree, one that has all the racial techs, except the theoretical ones? If I worked that out right, that would give Analysis Experts - but nobody else - the ability to Analyze (but not research) all racial techs!

[ May 13, 2003, 01:44: Message edited by: Dingocat85 ]