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  #1  
Old May 14th, 2003, 01:14 AM
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Default Re: Reducing the SE4 footprint.

Quote:
Originally posted by dogscoff:
...
-I'd like to know if it is possible to delete the components, combat and planets folders from various mods (particularly P&N, Proportions & Devnullmod) if I have the full imagemod installed. If not, doesn't that make the imagemod kind of useless?
I can speak only for DNM here. It is imagemod compliant. If you have the latest imagemod installed, then the graphics (planets, components) that come with DNM are redundant and can be deleted to save disk space.
I only included the graphics that are needed for DNM to make installation easier.

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Old May 14th, 2003, 01:26 AM
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Default Re: Reducing the SE4 footprint.

Cool! That's another 6 meg trimmed off. Thanks Rollo.
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Old May 14th, 2003, 01:32 AM
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Default Re: Reducing the SE4 footprint.

Hmm, maybe I could add another download: DNM 1.70 Lite (requires imagemod) or would that be too confusing?

Rollo

[ May 13, 2003, 12:33: Message edited by: Rollo ]
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Old May 14th, 2003, 01:45 AM
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Default Re: Reducing the SE4 footprint.

Doesn't sound too confusing to me.
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Old May 14th, 2003, 01:56 AM
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Default Re: Reducing the SE4 footprint.

You can also delete all your savegames and autosaves. I imagine those would take a fair chunk of space in total, and you would be better off using a floppy disk for one or two.

-----

P&N: not sure why I included the combat folder...

Any race shipsets which have duplicated images can be removed, although you will need to keep the modified AI files.

As for datafiles, the only major one that can be removed is abilities.txt
The various lost-of-names files could be removed too.

The AI folder had to be run through the AI patcher, so you need to keep at least the AI_general and AI_designcreation files.

-----

How about:
-> DNM_lite (requires imagemod)
-> DNM + Imagemod

[ May 13, 2003, 12:58: Message edited by: Suicide Junkie ]
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Old May 13th, 2003, 03:13 PM
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Default Re: Reducing the SE4 footprint.

Heh- abilities.txt, didn't think of that. A quick sewarch showed up 15 copies of it=-)

*dogscoff deletes 14 of them and frees up a valuable 224k

I've also gotten rid of the combat folders in my 2 P&N installations.

Now, let's see what else we have:

23 different systemnames files, totalling something like 1.70 meg. I think I'll lose most of those, keeping the half-meg file from FQM deluxe and Adamant (it appears to be the same file.)

We're getting there. Anyone got any more space-saving suggestions?
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Old May 13th, 2003, 03:46 PM
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Default Re: Reducing the SE4 footprint.

Hmm, AIC mod - anyone know if I can remove the components, facilities and combat folders and still be OK under the imagemod?

Same question with proportions- I have 2 installs of this (well, one is the proportions+primitives mod) so I could double my saving here

I also just freed up several meg with some brutal rationalisation of the Adamant mod- I had the Taera and Puntherrians duplicated, as well as dozens of designname files!

I think I'll also take the manual out- I don't use it and it's 8 meg! I can always recover it from the game CD.
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