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Old February 13th, 2001, 01:02 AM

God Emperor God Emperor is offline
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Default Re: Aaron/Richard/Beta Testers

Tampa_gamer - how did you get the %'s to actually work.

In all of my studies, all of the % settings always resulted in 4 projects being put in the queue, with only one ever being researched at a time...

Is there a setting somewhere else to get the %'s to work?
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Old February 14th, 2001, 02:31 AM
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Default Re: Aaron/Richard/Beta Testers

GE (God Emporer)-

I guess I read the Posts below wrong, I thought you were referring to how many projects would be in the queue at a time, not the % of RPs divided between them. I know of no way to divide % between projects. However, the number of projects and order in the queue is important so as to not waste spill-over points and prevent the AI from getting chumped on a large project early on. This does work [almost] as stated - however, it is tricky (i.e. I do not know 100% how or why). However, the Darlok projects are basically divided into three cats (33/50/100). I have found very little difference between 25/33. But when three projects are being added that are all 50, the AI will only put three in its queu (1 current, +2 at 50) it will then look for the next 25/33 project. If it does not find any, then it will keep to the 3 projects and add one when the current is complete. I found that a 25/33 project way down the research list will get bumped up sometimes b/c of this. But I agree, at a future point, I would like the ability to tell the AI what % of RPs to devote to a particular project when it is in the queue, but this will require coding.


[This message has been edited by Tampa_Gamer (edited 13 February 2001).]
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Old February 13th, 2001, 04:15 PM

God Emperor God Emperor is offline
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Default Re: Aaron/Richard/Beta Testers

Tampa_gamer,
Sounds like I misinterpreted you. I was originally talking about the % and how I couldnt seem to get it to affect the number of projects in a queue (always seemed to end up with 4 for me), but, assumed that you had found a way of using it to split points.

Just wondering whether the presence of even one 100% setting results in the queue being held to 4. When I was doing my tests, I didnt change the very bottom techs from 100%, but, in your Darlock file you dont have any. Hmmmm, sounds like thats it....
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