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May 18th, 2003, 06:09 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: Modding - Breaking Savegames
Is this a simul. game?
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May 18th, 2003, 06:10 AM
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Private
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Re: Modding - Breaking Savegames
Quote:
Originally posted by Captain Kwok:
Is this a simul. game?
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No
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May 18th, 2003, 06:43 AM
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National Security Advisor
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Re: Modding - Breaking Savegames
Did you add additional entries? If so, place them at the end of the file, that way it will not interfere with present ship designs etc.
I'm not sure why changing the existing values to smaller amounts didn't work, it should. I could see if you increased the size, it might cause some designs to be over the limit and some problems but smaller...?
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May 18th, 2003, 07:21 AM
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Colonel
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Re: Modding - Breaking Savegames
What do you mean by "break" the savegame?
Could you not load it? Were the components of your designs mixed up?
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May 18th, 2003, 08:45 PM
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Re: Modding - Breaking Savegames
Quote:
Originally posted by Captain Kwok:
Did you add additional entries? If so, place them at the end of the file, that way it will not interfere with present ship designs etc.
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Hmm, that might explain the failure the second time, I added the entry right after regular organic armor.
Quote:
Originally posted by Q:
What do you mean by "break" the savegame?
Could you not load it? Were the components of your designs mixed up?
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Failed to load, SEIV told me I'm using the wrong data files.
Edit: Adding to the end didn't work either
[ May 18, 2003, 19:53: Message edited by: MacLeod ]
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May 18th, 2003, 11:09 PM
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General
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Join Date: Apr 2001
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Re: Modding - Breaking Savegames
I thought armor regeneration and emissive ability didn't work for units...
__________________
The Ed draws near! What dost thou deaux?
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May 18th, 2003, 11:33 PM
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Shrapnel Fanatic
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Re: Modding - Breaking Savegames
Quote:
Originally posted by Ed Kolis:
I thought armor regeneration and emissive ability didn't work for units...
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They don't work on units. Armor regen can't work because comps on units are never destroyed, the unit is either fully functional or fully dead.
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