Re: Value of Fighters
Yes, but the annoying thing about them is that they are a hassle to maneuver in tactical. Plus if you launch them outside of combat, they all form one big mass.
I'd like to see the 'launch fighters in Groups' command be useable outside of combat, as well as allowing a "fleet" to be preset for each carrier's fighters so that when you do launch them in small Groups they automatically are part of the "fleet" (think of it as a fighter group or wing) upon launch. Would make it much easier to move them on both the tactical and main game board.
Having the fighter Groups clump fighters of the same type in the same unit when you launch them would be nice as well. As of now I have separate carriers for different fighter types. Fighters w/rocket pods on one ship, fighters w/weapons that fire more often on another, etc.
------------------
--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
|