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  #1  
Old May 20th, 2003, 05:39 PM
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dogscoff dogscoff is offline
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Default Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc

Quote:
I thought it was a game.
It is game, but it's a roleplay game which means pretending it's not a game... you see?

No, neither do I.
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  #2  
Old May 20th, 2003, 05:42 PM

tesco samoa tesco samoa is offline
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Default Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc

Teal... With Seekers, units timing is very important.

This is very important when the player counters with the PD Ships.

Always design your fighters to move with your fleets... Not to speed out and be destroyed before your fleet shows up. This way they will be involved in the fight at the same time your seekers hit and your Main DF Ships come into play.

Practice this tatic with a good trained fleet can work wonders. And they extend the life of the carrier well beyond the Cruiser class counter ships.

Also this will allow you to keep with the carrier / repair ships carrier / minesweeper ships carrier / pd ships carrier / supply ships. Carrier / seeker ships

As All ships should fight.

Now think about combining this with ram ships....

Also.... You should make sure that you understand the difference between fighting on Warp Points vs open space vs planets.
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old May 20th, 2003, 05:47 PM

tesco samoa tesco samoa is offline
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Default Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc

For the question of First Place etc...

It is not the score that matters but the number of planets and production levels....

This is the true power of an empire.

And as with most games... IF a player has a huge empire... The smaller empires will combine forces to bring it down a peg or two or destroy it
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old May 20th, 2003, 05:48 PM
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Default Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc

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Originally posted by teal:


I think that it does in the sense that their are no, or few, mechanisms which stop people from ganging up on the leader.
Some games run with "Show only own score" which hides who is the leader.
Getting people to gang up on someone is much harder then.

The same when you provide only score ranks on the PBW site in the statistics screen and disable all other statistics and in the game has "Show only own score", you can still see who is leading but not by how much or why.

[ May 20, 2003, 16:51: Message edited by: Ruatha ]
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Old May 20th, 2003, 06:03 PM

teal teal is offline
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Default Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc

Quote:
Originally posted by tesco samoa:

Always design your fighters to move with your fleets... Not to speed out and be destroyed before your fleet shows up. This way they will be involved in the fight at the same time your seekers hit and your Main DF Ships come into play.
So then the question is. How do you design your carriers? I find that if you make your carriers so that they carry large numbers of fighters then the carrier will run for the corner and laucnch fighters every turn, spreading the fighters out and making them much easier to deal with. Are you saying that you should design your carriers so that they launch all of their fighters in one turn? That would make sense with combining carrier/minesweeper, carrier/supply, carrier/repair ship, etc.
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Old May 20th, 2003, 06:20 PM
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Default Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc

Quote:
Originally posted by teal:
quote:
Originally posted by tesco samoa:

Always design your fighters to move with your fleets... Not to speed out and be destroyed before your fleet shows up. This way they will be involved in the fight at the same time your seekers hit and your Main DF Ships come into play.
So then the question is. How do you design your carriers? I find that if you make your carriers so that they carry large numbers of fighters then the carrier will run for the corner and laucnch fighters every turn, spreading the fighters out and making them much easier to deal with. Are you saying that you should design your carriers so that they launch all of their fighters in one turn? That would make sense with combining carrier/minesweeper, carrier/supply, carrier/repair ship, etc.
Add large mounts with beam weapons and give them attack strategy.
That way they will close with the enemy with the same speed as the fighters, so all fighter Groups arrive at the same time, supported by the beams of the carrier.

[ May 20, 2003, 17:21: Message edited by: Ruatha ]
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  #7  
Old May 20th, 2003, 06:38 PM

tesco samoa tesco samoa is offline
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Default Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc

You can configure your Strag. on the number of fighters you can launch at once. ( ALl the way up to 50 per launch ( IF you have enough bays to launch that many )

This way you do not have to put a DF mount on every ship ( such as minesweeper carriers )
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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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