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May 25th, 2003, 09:55 PM
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Major General
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Join Date: Sep 2000
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Re: Neutrals....
IF: nope planet is fine, not null. also the advanced traits are ok in the AI_general.txt file. Not sure about the facilities..
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May 25th, 2003, 10:00 PM
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Shrapnel Fanatic
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Re: Neutrals....
Check the facilities tech reqs. Do they require any technologies that do not have an appropriate Start Level?
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May 25th, 2003, 10:08 PM
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Major General
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Re: Neutrals....
Nope, nothing special. Only 1 race, the Markab. They have same problem as a major race when I switch to Race folder. Something is not right with one of the files, just not sure which one.
[ May 25, 2003, 21:08: Message edited by: pathfinder ]
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May 25th, 2003, 10:27 PM
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Shrapnel Fanatic
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Re: Neutrals....
Do they get any starting facilities?
What causes this problem is not having appropriate starting techs available that give facilities that are valid for HW facilities.
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May 25th, 2003, 11:03 PM
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Major General
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Re: Neutrals....
Nope, that the problem, no starting facilities. only techs are needed are the B5 standard race and the race specific (Markab) tech which are both noted in the AI_general.txt as advanced traits.
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May 25th, 2003, 11:26 PM
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National Security Advisor
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Re: Neutrals....
Load them up yourself as a player race..can they build anything?
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 25th, 2003, 11:29 PM
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Major General
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Re: Neutrals....
Phoenix-D: Did that and nope. NO facilties loaded. I may have fixed it. I messed around with the AI_general.txt file and it APPEARS to work. One more test to verify. Some of the general description/history paragraphs were a bit long, I re-did, got errors, changed back and now it works (I think). Beats me...
Update: whatever the heck I did worked...
Markab now have a decent HW and can participate in their demise
[ May 25, 2003, 22:45: Message edited by: pathfinder ]
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