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May 29th, 2003, 06:10 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: Moo3 is a shareware now
I am still amazed at the state of the gaming software industry today. Not only do we have people PAYING to beta games, but a company can get away with putting out software that absolutely does not work as designed and they get to walk away with the profits. Yes, you can talk about bugs in Microsoft and such, but almost every time, the functionality is there in my experience.
There are differences, obviously. With business software, there is usually a pilot period. There are evaluations before you can buy the game. We as consumers don't get that with gaming software. Still, there should be some recourse.
This stuff just chaps my hide.
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May 29th, 2003, 11:15 PM
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Corporal
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Join Date: Nov 2000
Location: Raleigh, NC, USA
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Re: Moo3 is a shareware now
I agree, sachmo.
I really think the primary downfall of MOO3 is the lack of any sort of useful documentation. Combine this with the bugs, and a player is constantly left wondering "Hm, this feature doesn't work like I assumed it would. I wonder if I just did something wrong, or if it's due to a bug that hasn't been reported yet?" As there is no documentation to explain what some features should do, there's really no way to tell. Unless of course, you test and re-test the effects of the features for hours on end until you get the desired results. And I don't feel like I should've had to pay for the "privelege" of doing that.
MOO3 is one of those games that the more effort you put into learning it, the more enjoyment you're likely to get out of it. Unfortunately, it's just too painfully tedious for some people like me to learn without proper documentation to at least help me along.
It bugs me that I paid full price for it, but if nothing else I'll be able to show it to my grandchildren as a little piece of gaming history. "This, kids, was one of the most highly anticipated, yet ill received PC games in history!"
[ May 29, 2003, 22:17: Message edited by: Voidhawk ]
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May 30th, 2003, 10:07 AM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: Moo3 is a shareware now
I agree MOO3 was a dissappointment, but I believe it can still be reasonable game to play. Players has made mods for the game, which make game encyclopedia more useful, AI more aggressive, etc. There is actually dozens of mods, which you can find going into MOO3 Boards.
However, there is 2 major flaws in the game. First is that it is 800x600 permanently and it looks horrible in the higher resolution displays (I have 21" monitor). Second and bigger flaw of the game is, that AI makes all the things for you and you can't actually control anything. You can't choose what to research (except using those sliders what were on MOO1), you don't see how your money is generated (except complicated mathematics). This game includes 3 different taxes. Diplomacy is badly crippled, lot worse than in MOO2 (Moo2 had decent diplomacy at least). Spies and spying is bad, bad, bad...
And making those developent plans are quite frustrating too. Well, I could go on, but this all had been said many times in MOO3 forums. I personally am willing to wait the patch to see if it can save the game.
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If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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May 30th, 2003, 10:15 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Moo3 is a shareware now
Requiring tons of mods to make the game even be playable is a good indication that it is a terrible game and the developers should be banished from the game development market before they can do even more damage.  Or at least harshly penalized.
[ May 30, 2003, 09:16: Message edited by: Imperator Fyron ]
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May 30th, 2003, 05:33 PM
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Captain
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Join Date: Oct 2002
Location: Brazil
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Re: Moo3 is a shareware now
No one answered my question (I haven't found the answer elsewhere, either). What went wrong ? How could they have made such a mess out of a good game ? The way you guys talk, re-doing MoO2 with better graphics and a couple of new races would have been better than MoO3.
Infogrames used to have a good name, quality-wise (I love their Alone in the Dark series). I know nothing at all about Quicksilver.
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Have you ever had... the sudden feeling... that God is out to GET YOU?
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May 30th, 2003, 06:18 PM
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Sergeant
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Join Date: Apr 2003
Location: Portland, Oregon
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Re: Moo3 is a shareware now
I thought designing ships was still pretty good. But then you had to put them in battle in real time combat (yuk!) with very tiny graphics.
How could a company make such a horrible game? Repeated beatings with the stoopid stick!
Actually I think they meant well but didn't listen to anyone's input. NO REAL TIME COMBAT! How many times do turn based strategy gamers have to say that? We are still a force to be listened to. In the end they thought the MOO name was good enough to smooth over any problems with Real Time Combat and obscure economics. Still waiting for the "fun patch".
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May 30th, 2003, 06:46 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Moo3 is a shareware now
I have to say that I belive quite strongly that real time combat is not inherently bad. I know that it is very dangerous territory for these types of games.
Developers have yet to find a formula for making consistently good RTC systems.
The one game I have in mind as a good RTC game was RoboSport ... You would write short scripts for a few seconds of combat at a time, such as "face north", "scan and fire for 2 seconds", "duck down", "run across the gap to location X,Y", "scan and fire for 2 seconds" "face towards gap" "switch to rocket launcher" "scan and fire for remaining time"
With all the orders in, the robots run and bLast and lay mines, and bust into buildings like commandoes... beautiful to watch, and I could trash the other humans I played against at 3 on 1 
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