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June 2nd, 2003, 12:29 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Increasing turn speed
There really is no nice motivator that will actually work.
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June 2nd, 2003, 12:53 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Increasing turn speed
Every turn, send large sums of money via paypal to all players that upload on time. I reckon this would work very well, although this idea does suffer from one obvious drawback.
Maybe PBW could track how good ppl are/ aren't at uploading and compile some sort of rating which would be publicly viewable. Everyone would want to maintain a "good" rating and (theoretically) everyone would get more punctual because ppl with bad Ratings would have a hard time being accepted into games. But then again, maybe this idea sucks as well.
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June 3rd, 2003, 01:22 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: Increasing turn speed
Quote:
Originally posted by dogscoff:
Every turn, send large sums of money via paypal to all players that upload on time. I reckon this would work very well, although this idea does suffer from one obvious drawback.
Maybe PBW could track how good ppl are/ aren't at uploading and compile some sort of rating which would be publicly viewable. Everyone would want to maintain a "good" rating and (theoretically) everyone would get more punctual because ppl with bad Ratings would have a hard time being accepted into games. But then again, maybe this idea sucks as well.
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Best idea so far (Altough the only one if you don't count "poo on a stick" that was proposed on the PBW NGC3 game forum page )
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June 3rd, 2003, 01:33 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: Increasing turn speed
Quote:
Originally posted by dogscoff:
Maybe PBW could track how good ppl are/ aren't at uploading and compile some sort of rating which would be publicly viewable. Everyone would want to maintain a "good" rating and (theoretically) everyone would get more punctual because ppl with bad Ratings would have a hard time being accepted into games. But then again, maybe this idea sucks as well.
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There is an "in-game" function that tracks this for each of the players. I don't know how this sort of data could be made "public", but that might be a start. But there is at least one serious drawback - going on vacation where you can't access a computer for turns could ashcan your rating. That's what would have happened to me Last week... 
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June 2nd, 2003, 02:49 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: Increasing turn speed
I thought about having a cutthroat game where I would tell the players upfront that occasionally I would be looking at the site and if there was only one player left to upload I would force the turn even if the time limit had not been reached.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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June 3rd, 2003, 12:22 AM
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Sergeant
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Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
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Re: Increasing turn speed
HEY! I like the "poo on a stick" idea
Isn't that what Teddy said, "Walk quietly and carry a BIG STICK of POO"?
[ June 02, 2003, 23:23: Message edited by: Narrew ]
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June 3rd, 2003, 01:37 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
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Re: Increasing turn speed
Yah, maybe Teddy Ruxpin...
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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