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February 16th, 2001, 02:48 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: AI Mod Pack 1.50 Posted
*shudder* and with that stealth mod you just posted...imagine when they get stealth armor..eeeek!
The Darlok are bad enuf with their intel eating you alive 
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February 16th, 2001, 02:52 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: AI Mod Pack 1.50 Posted
Actually, they will be much worse after the patch comes out next week and we figure out all the additional goodies we can add back in. Currently (due to AI limitations) the Darlok are not using cloaking, boarding ships, kamikaze ships, troops or advanced fleet operations) nor are they wasting research on such subjects. . .
[This message has been edited by Tampa_Gamer (edited 15 February 2001).]
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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February 15th, 2001, 03:00 PM
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Major General
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Join Date: Sep 2000
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Re: AI Mod Pack 1.50 Posted
uh oh, I just looked at that stealth add-on. oh my....
Darlok not fully implemented Tampa?
they gonna be some NASTY boogers then! 
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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February 15th, 2001, 08:00 PM
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Corporal
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Join Date: Feb 2001
Location: Centennial, CO, USA
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Re: AI Mod Pack 1.50 Posted
Tampa et. al.,
I installed Mod Pack 1.50 Last night. I started a game of Neutral Challange (see that thread) and got stuck in a corner, so restarted. On the retsart, I got a Range Check Error. I closed, restarted, and got it again. I restarted a third time and did not get it. After I got up and running, I was able to play just fine.
In each game, I was playing my own human race, while I had added in your Darlock, Sergetti, and Xiching (whatever) 3000 races. My human race is just built within the game, no mods or anything funky. Yes, I am on 1.19.
I'm not complaining. I know no warranties were expressed or implied, and I don't expect you to be tech support. But I thought you might want to know. I'd be happy to give you any other info you want. If you want to just wait for the patch, that's fine with me too.
Thanks!
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February 15th, 2001, 11:50 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: AI Mod Pack 1.50 Posted
Taterbill-
I will try and simulate this tonight. So you did not add the EA? What type of system and how large? I assume a tech1 start. Also, do you remember which start position your human player was and roughly what order the added races were placed? I have found (as previously reported) that adding AI players in slots previous to the human player causes some problems - but I am still testing this.
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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February 16th, 2001, 12:54 AM
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Corporal
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Join Date: Feb 2001
Location: Centennial, CO, USA
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Re: AI Mod Pack 1.50 Posted
Tampa_Gamer,
No, I did not add EA.
Galaxy was large mid-life, all connected.
I (Humans) was slot #1.
Don't remember the order of the others. I could tell you the order they are in now in the game that is working, but I'm not sure I put them in in the same order in the games that did not work.
Hope that helps.
Bill
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February 16th, 2001, 10:15 PM
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Sergeant
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Join Date: Dec 2000
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Re: AI Mod Pack 1.50 Posted
Voidhawk, that shipset sounds outstanding! I'd love to see it used for the Darloks.
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Compete in the Space Empires IV World Championship at www.twingalaxies.com.
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