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August 16th, 2003, 11:44 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Narf -
Personally, I've mostly been posting things with a rule of "don't contradict anyone - at most, expand/temper what was said". I'm personally inclined to let any undecided aspect of MOTMA be decided the first time someone mentions it in the MOTMA thread in a non "ooc" conversation or narration, and view this thread more as an area to bounce ideas around or coordinate with yourself and Krsqk.
Also, it isn't a clear majority - my answer was basically a long winded Version of "depends on another factor not yet decided". By the rule I've been using, all Krsqk's post did was say that most people are superstitious and have misconceptions about how magic is run; superstition goes with the setting, and misconceptions are common of any skilled labor - many people get their impression of lawyers from TV (common set: Lawyers are: Sleazy, Showy, Greedy), not personal experience, and TV bears little resemblance to reality. Many in the modern world have misconceptions about lawyers; many in MOTMA have misconceptions about magic.
At least, that's my view of things.
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August 17th, 2003, 02:36 AM
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Shrapnel Fanatic
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
i've been mostly thinking what's written goes, it's just that i was writing with a certian unstated assumption, so i wanted to check veiws. you make sense with that missconception stuff. *throws the ball at Krsqk* ie; do you agree with what Jack said? if not, what is your basis for the superstition? i hereby make you the RPM for this, unless you say it's purple monkey's.
as for the minatuar's, i invented them and their height hasn't been really mentioned in-RP, so that could be changed simply by changing the about. in the case of the minatuar's, there height was setting off my sense of redicualious.
[ August 17, 2003, 01:39: Message edited by: narf poit chez BOOM ]
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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August 17th, 2003, 02:46 AM
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Lieutenant Colonel
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
New post. No dialogue; just a narration of the bandits' previous and current state.
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The Unpronounceable Krsqk
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August 19th, 2003, 09:16 PM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Let's see - by my count, it's your turn, narf.
If you are running short of ideas, Narp has a bow and Jack can retrieve most the arrows - those that land in sight. Likewise, Narp can always make devious suggestions, such as asking Jack to start teleporting people a thousand feet straight up or recall some of those golems in the forest for new orders, suggesting Arthur play around with freezing rain or lightning, or talking to the skeleton crew (servants?) left behind on how to properly defend the manor.
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August 19th, 2003, 09:20 PM
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Shrapnel Fanatic
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
http://www.ebaumsworld.com/castle.html
 Some practice for that people thowing idea 
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August 19th, 2003, 09:29 PM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
not short on ideas - sunday just came along faster than i thought it was. then, of course, the forum went down. i'll post today.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 19th, 2003, 09:57 PM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Narf - looking forward to it.
SJ - That game is sooo unrealistic; people don't splatter when they fall long distances onto hard surfaces, they hit terminal velocity long before they reach a speed they'd splatter at.
[ August 19, 2003, 20:58: Message edited by: Jack Simth ]
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