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October 17th, 2003, 12:38 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
unless, like your gems, the enchantment is buried. but it still wouldn't be able to function. on the other hand, the strength and speed could be a potion. we've seen a fair amount of alchemy.
harking back to previous stuff, mages can cast spells and enchant. if we let psionics store activatable energy patterns in items, then they'd have a personal power and an item power. but alchemists only have an item power, so as a proposal, how about alchemists being able to take on characteristics from there environment?
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October 17th, 2003, 01:01 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
Originally posted by narf poit chez BOOM:
unless, like your gems, the enchantment is buried. but it still wouldn't be able to function. on the other hand, the strength and speed could be a potion. we've seen a fair amount of alchemy.
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Quite possible.
Quote:
Originally posted by narf poit chez BOOM:
harking back to previous stuff, mages can cast spells and enchant. if we let psionics store activatable energy patterns in items, then they'd have a personal power and an item power. but alchemists only have an item power, so as a proposal, how about alchemists being able to take on characteristics from there environment?
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Possibly - perhaps they could also produce adreneline activated potions that hang around as an inert substance until activated - drink one, and then next month when some drunk throws a punch at you, the potion activates, and grants a temporary strength boost, speed boost, or whatever, all under the nose of any watching mages. They could possibly be made to run on other triggers as well - massive injury (shock triggered), illness (elavated white-blood cell count), strenuous exertion (lactic acid buildup), et cetera. Then an alchemist could store potions inside the alchemist's own body, where they can't be readily removed. They'd just need to make sure it wouldn't react with anything else they ingest....
Also, don't forget about alchemically modified pets! Who wouldn't want to be the master of a 2-ton dog, trained to be totally loyal to its master, saturated with anti-magic dust and below the intelligence threshold needed for telepathic influence to operate? Or a cat, or a bug, or a bird, or a _________(fill in blank)? Sure, it might be expensive to maintain (how much would a 2-ton dog/cat/bird/bug/______ eat every day?), but it would be quite an impressive war-beast.
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October 17th, 2003, 01:07 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
Possibly - perhaps they could also produce adreneline activated potions that hang around as an inert substance until activated
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true, but a mage can provide effect-activated spells. what alchemists don't have is a personal power. and mages and psionics could create a 2-ton bug to, by manipulating glands and things like that.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
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October 17th, 2003, 02:15 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
There is that.
What mechanism though? How does an alchemist go about aquiring personal abilities that are an aspect of their domain?
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October 17th, 2003, 02:22 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
well, if an alchemists manipulates and enhances alchemical qualities, an alchemist could enhance and apply the air around him to float, or a rock to harden his skin. beyond that, i'm not to sure.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
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October 17th, 2003, 03:01 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
That could work - the air could be thickened, slowing a combatent down, or even locking one in place; not to mention what they could do to the armor a person is wearing - enhance the oxidizing properties of oxygen and all that steel turns into so much rust.
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October 17th, 2003, 04:00 AM
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
*catch the lightning bolt*
just poppod into my head. alchemist with a jar in a thunderstorm.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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